Luria Nova/Campaign Records/Home Defence/Skirmish in Cadier 2/15/24

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Battle of Cadier
Part of (rogue)

Date 2/15/2024
Location Cadier
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
438 SF 3 other
Formations
Casualties
0 3


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  162932900
2AGold ScorpionsLeonidLuria Nova56 SFbox  146737900
3AHellersRojakLuria Nova60 SFbox  144833400
4Athe black guardRichardLuria Nova60 SFbox  114937900
5AThe EndSamsonLuria Nova64 SFbox  149764010
6AWeighted Elastic SlingersLexisLuria Nova78 SFline  144939000
7AWinged PhalanxNjalLuria Nova50 SFbox  128954500
8DMonsters(Monsters)(rogue)3 otherline  515003


Total:
7 attackers (438 SF)
1 defenders (3 other)
Total combat strengths: 9928 vs. 515

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Earl Rojak Sethar is spotted wielding the Sacred Rod.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
Earl Lexis o'maxim is spotted wielding the Brutal Mallet.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 5 (64-S)
6 (78-S)
1 (70-S)
2 (56-S)
3 (60-S)
4 (60-S)
7 (50-S)
     8 (3-M)
  


Hellers (3) move closer to get better shots.
Winged Phalanx (7) move closer to get better shots.
the black guard (4) move closer to get better shots.
Weighted Elastic Slingers (6) move closer to get better shots.
Astra Legionnaire (1) move closer to get better shots.
Gold Scorpions (2) move closer to get better shots.
The End (5) move closer to get better shots.
Monsters (8) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  5 (64-S)
6 (78-S)
1 (70-S)
2 (56-S)
3 (60-S)
4 (60-S)
7 (50-S)
   8 (3-M)
   


Weighted Elastic Slingers (6) fire on Monsters (8), scoring 390 hits.
Winged Phalanx (7) fire on Monsters (8), scoring 545 hits.
The End (5) fire on Monsters (8), scoring 640 hits.
Gold Scorpions (2) fire on Monsters (8), scoring 379 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 329 hits.
Hellers (3) fire on Monsters (8), scoring 334 hits.
the black guard (4) fire on Monsters (8), scoring 379 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2996
Monsters (8) advance towards the enemy.


Monsters (8) take 3595 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3595 (0 from close combat and 3595 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.