Luria Nova/Campaign Records/Home Defence/Skirmish in Cadier 2/15/24
Battle of Cadier | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
438 SF | 3 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 3 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 70 SF | wedge | 1629 | 329 | 0 | 0 | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 56 SF | box | 1467 | 379 | 0 | 0 | |
3 | A | Hellers | Rojak | Luria Nova | 60 SF | box | 1448 | 334 | 0 | 0 | |
4 | A | the black guard | Richard | Luria Nova | 60 SF | box | 1149 | 379 | 0 | 0 | |
5 | A | The End | Samson | Luria Nova | 64 SF | box | 1497 | 640 | 1 | 0 | |
6 | A | Weighted Elastic Slingers | Lexis | Luria Nova | 78 SF | line | 1449 | 390 | 0 | 0 | |
7 | A | Winged Phalanx | Njal | Luria Nova | 50 SF | box | 1289 | 545 | 0 | 0 | |
8 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 515 | 0 | 0 | 3 |
Total:
7 attackers (438 SF)
1 defenders (3 other)
Total combat strengths: 9928 vs. 515
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Earl Rojak Sethar is spotted wielding the Sacred Rod.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
Earl Lexis o'maxim is spotted wielding the Brutal Mallet.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
5 (64-S) 6 (78-S) | 1 (70-S) 2 (56-S) 3 (60-S) 4 (60-S) 7 (50-S) | 8 (3-M) |
Hellers (3) move closer to get better shots.
Winged Phalanx (7) move closer to get better shots.
the black guard (4) move closer to get better shots.
Weighted Elastic Slingers (6) move closer to get better shots.
Astra Legionnaire (1) move closer to get better shots.
Gold Scorpions (2) move closer to get better shots.
The End (5) move closer to get better shots.
Monsters (8) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
5 (64-S) 6 (78-S) | 1 (70-S) 2 (56-S) 3 (60-S) 4 (60-S) 7 (50-S) | 8 (3-M) |
Weighted Elastic Slingers (6) fire on Monsters (8), scoring 390 hits.
Winged Phalanx (7) fire on Monsters (8), scoring 545 hits.
The End (5) fire on Monsters (8), scoring 640 hits.
Gold Scorpions (2) fire on Monsters (8), scoring 379 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 329 hits.
Hellers (3) fire on Monsters (8), scoring 334 hits.
the black guard (4) fire on Monsters (8), scoring 379 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2996
Monsters (8) advance towards the enemy.
Monsters (8) take 3595 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3595 (0 from close combat and 3595 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.