Luria Nova/Campaign Records/Home Defence/Skirmish in Aveston 3/20/24

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Battle of Aveston
Part of (rogue)

Date 3/20/2024
Location Aveston
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
106 SF 12 other
Formations
Casualties
0 11


Battle in Aveston

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHellersRojakLuria Nova57 SFbox  137890940
2AThe EndSamsonLuria Nova49 SFbox  117797340
3DMonsters(Monsters)(rogue)7 otherline  740007
4DMonsters(Monsters)(rogue)5 otherline  565004


Total:
2 attackers (106 SF)
2 defenders (12 other)
Total combat strengths: 2555 vs. 1305

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Earl Rojak Sethar is spotted wielding the Sacred Rod.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (57-S)
2 (49-S)
    4 (5-M)
3 (7-M)
  


Hellers (1) fire on Monsters (4), scoring 265 hits.
The End (2) fire on Monsters (4), scoring 338 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 603
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (4) take 724 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 724 (0 from close combat and 724 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (57-S)
2 (49-S)
    3 (7-M)
   


The End (2) fire on Monsters (3), scoring 193 hits.
Hellers (1) fire on Monsters (3), scoring 308 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 501
Monsters (3) advance towards the enemy.


Monsters (3) take 601 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 601 (0 from close combat and 601 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (57-S)
2 (49-S)
   3 (3-M)
    


The End (2) fire on Monsters (3), scoring 442 hits.
Hellers (1) fire on Monsters (3), scoring 336 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 778
Monsters (3) advance towards the enemy.


Monsters (3) take 934 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 934 (0 from close combat and 934 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.