Luria Nova/Campaign Records/Home Defence/Skirmish in Aveston 10/20/23

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Battle of Aveston
Part of (rogue)

Date 10/21/2023
Location Aveston
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
174 Arch 11 other
Formations
Casualties
0 10


Battle in Aveston

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe Black guardRichardLuria Nova174 Archbox  19301646 hits8 kills0 losses
2DMonsters(Monsters)(rogue)5 otherline  4750 hits0 kills5 losses
3DMonsters(Monsters)(rogue)6 otherline  6950 hits0 kills5 losses


Total:
1 attackers (174 Arch)
2 defenders (11 other)
Total combat strengths: 1930 vs. 1170

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Margrave Richard Shepherd is spotted wearing the Lich King's Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (174-A)
    2 (5-M)
3 (6-M)
  


the Black guard (1) move closer to get better shots.
Monsters (2) and Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (174-A)
  2 (5-M)
3 (6-M)
   


the Black guard (1) fire on Monsters (2), scoring 880 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 880
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 1056 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1056 (0 from close combat and 1056 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

   1 (174-A)
  3 (6-M)
    


the Black guard (1) fire on Monsters (3), scoring 766 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 766
Monsters (3) advance towards the enemy.


Monsters (3) take 919 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 919 (0 from close combat and 919 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.