Luria Nova/Campaign Records/Home Defence/Skirmish in Alley of Swords 1/2/24

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Battle of Alley of Swords
Part of (rogue)

Date 1/3/2024
Location Alley of Swords
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
59 SF 14 other
Formations
Casualties
0 13


Battle in Alley of Swords

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHellersRojakLuria Nova59 SFline  12981241 hits11 kills0 losses
2DMonsters(Monsters)(rogue)8 otherline  4650 hits0 kills7 losses
3DMonsters(Monsters)(rogue)6 otherline  4000 hits0 kills6 losses


Total:
1 attackers (59 SF)
2 defenders (14 other)
Total combat strengths: 1298 vs. 865

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Earl Rojak Sethar is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (59-S)
     3 (6-M)
2 (8-M)
  


Hellers (1) move closer to get better shots.
Monsters (2) and Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (59-S)
   3 (6-M)
2 (8-M)
   


Hellers (1) fire on Monsters (3), scoring 188 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 188
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 226 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 226 (0 from close combat and 226 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (59-S)
  3 (4-M)
2 (8-M)
    


Hellers (1) fire on Monsters (3), scoring 427 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 427
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 512 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 512 (0 from close combat and 512 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (59-S)
  2 (8-M)
     


Hellers (1) fire on Monsters (2), scoring 626 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 626
Monsters (2) advance towards the enemy.


Monsters (2) take 751 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 751 (0 from close combat and 751 from ranged)
Total casualties: 0 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.