Luria Nova/Campaign Records/Home Defence/Skirmish in Alley of Swords 1/17/24
Battle of Alley of Swords | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
58 SF | 19 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 16 |
Battle in Alley of Swords
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | the black guard | Richard | Luria Nova | 58 SF | box | 641 | 1555 | 13 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 425 | 0 | 0 | 5 | |
3 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 680 | 0 | 0 | 11 |
Total:
1 attackers (58 SF)
2 defenders (19 other)
Total combat strengths: 641 vs. 1105
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (58-S) | 2 (7-M) | 3 (12-M) |
the black guard (1) fire on Monsters (2), scoring 129 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 129
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 155 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 155 (0 from close combat and 155 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 2
1 (58-S) | 2 (6-M) | 3 (12-M) |
the black guard (1) fire on Monsters (2), scoring 400 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 400
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 480 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 480 (0 from close combat and 480 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (58-S) | 3 (12-M) |
the black guard (1) fire on Monsters (3), scoring 89 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 89
Monsters (3) advance towards the enemy.
Monsters (3) take 107 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 107 (0 from close combat and 107 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 4
1 (58-S) | 3 (11-M) |
the black guard (1) fire on Monsters (3), scoring 444 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 444
Monsters (3) advance towards the enemy.
Monsters (3) take 533 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 533 (0 from close combat and 533 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 5
1 (58-S) | 3 (6-M) |
the black guard (1) fire on Monsters (3), scoring 493 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 493
Monsters (3) advance towards the enemy.
Monsters (3) take 592 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 592 (0 from close combat and 592 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.