Luria Nova/Campaign Records/Home Defence/Skirmish in Alley of Swords 1/17/24

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Battle of Alley of Swords
Part of (rogue)

Date 1/17/2024
Location Alley of Swords
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
58 SF 19 other
Formations
Casualties
0 16


Battle in Alley of Swords

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe black guardRichardLuria Nova58 SFbox  6411555130
2DMonsters(Monsters)(rogue)7 otherline  425005
3DMonsters(Monsters)(rogue)12 otherline  6800011


Total:
1 attackers (58 SF)
2 defenders (19 other)
Total combat strengths: 641 vs. 1105

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Margrave Richard Shepherd is spotted wearing the Lich King's Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (58-S)
   2 (7-M)
 3 (12-M)
  


the black guard (1) fire on Monsters (2), scoring 129 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 129
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 155 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 155 (0 from close combat and 155 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

  1 (58-S)
  2 (6-M)
 3 (12-M)
   


the black guard (1) fire on Monsters (2), scoring 400 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 400
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 480 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 480 (0 from close combat and 480 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (58-S)
   3 (12-M)
    


the black guard (1) fire on Monsters (3), scoring 89 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 89
Monsters (3) advance towards the enemy.


Monsters (3) take 107 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 107 (0 from close combat and 107 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 4

  1 (58-S)
  3 (11-M)
     


the black guard (1) fire on Monsters (3), scoring 444 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 444
Monsters (3) advance towards the enemy.


Monsters (3) take 533 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 533 (0 from close combat and 533 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 5

  1 (58-S)
 3 (6-M)
      


the black guard (1) fire on Monsters (3), scoring 493 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 493
Monsters (3) advance towards the enemy.


Monsters (3) take 592 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 592 (0 from close combat and 592 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.