Luria Nova/Campaign Records/Home Defence/Battle in Thar Gortauth 9/29/23

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Battle of Thar Gortauth
Part of (rogue)

Date 9/29/2023
Location Thar Gortauth
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
62 SF 50 other
Formations
Casualties
9 50


Battle in Thar Gortauth

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AWeighted Elastic SlingersLexisLuria Nova62 SFline  13824751 hits46 kills9 losses
2DMonsters(Monsters)(rogue)12 otherline  1115306 hits7 kills12 losses
3DMonsters(Monsters)(rogue)11 otherline  9800 hits0 kills11 losses
4DUndead Horde(Undead)(rogue)27 otherline  37897 hits2 kills27 losses


Total:
1 attackers (62 SF)
3 defenders (50 other)
Total combat strengths: 1382 vs. 2473

Weighted Elastic Slingers tried to evade foreign troops, but were spotted.
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (62-S)
  3 (11-M)
2 (12-M)
4 (27-U)
   


Weighted Elastic Slingers (1) fire on Monsters (3), scoring 602 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 602
Monsters (2), Monsters (3) and Undead Horde (4) advance towards the enemy.


Monsters (3) take 722 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 722 (0 from close combat and 722 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

   1 (62-S)
 3 (6-M)
2 (12-M)
4 (27-U)
    


Weighted Elastic Slingers (1) fire on Monsters (3), scoring 830 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 830
Monsters (2), Undead Horde (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 996 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 996 (0 from close combat and 996 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

   1 (62-S)
 2 (12-M)
4 (27-U)
     


Weighted Elastic Slingers (1) fire on Monsters (2), scoring 927 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 927
Undead Horde (4) and Monsters (2) advance towards the enemy.


Monsters (2) take 1112 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1112 (0 from close combat and 1112 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 4

   1 (62-S)
2 (5-M)
4 (27-U)
      


Weighted Elastic Slingers (1) fire on Monsters (2), scoring 1154 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1154
Undead Horde (4) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 2):
28 Luria Nova banners are visible in the melee.
Undead Horde (4) score 66 hits on Weighted Elastic Slingers (1).
Monsters (2) score 306 hits on Weighted Elastic Slingers (1).
Weighted Elastic Slingers (1) score 161 hits on Monsters (2).
Weighted Elastic Slingers (1) score 452 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 372, Defenders: 613

Undead Horde (4) take 452 hits in close combat, which cause 20 casualties.
Monsters (2) take 1546 hits (161 in close combat, 1385 from archer fire), which cause 5 casualties, wiping the unit out.
Weighted Elastic Slingers (1) take 372 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 372 (372 from close combat and 0 from ranged), Defenders: 1998 (613 from close combat and 1385 from ranged)
Total casualties: 8 attackers, 25 defenders

Turn No. 5

   1 (54-S)
4 (7-U)
       




Close Combat (Attacker Line 2):
28 Luria Nova banners are visible in the melee.
Undead Horde (4) score 31 hits on Weighted Elastic Slingers (1).
Weighted Elastic Slingers (1) score 625 hits on Undead Horde (4) (1170 before overkill).
Total close combat hits suffered: Attackers: 31, Defenders: 625 (1170 before overkill)

Undead Horde (4) take 625 hits in close combat, which cause 7 casualties, wiping the unit out.
Weighted Elastic Slingers (1) take 31 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 31 (31 from close combat and 0 from ranged), Defenders: 625 (625 from close combat and 0 from ranged)
Total casualties: 1 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.