Luria Nova/Campaign Records/Home Defence/Battle in Thar Gortauth 7/9/23

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Battle of Thar Gortauth
Part of (rogue)

Date 7/9/2023
Location Thar Gortauth
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
151 MI, 111 Arch 97 other
Formations
Casualties
17 90


Battle in Thar Gortauth

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe Black guardRichardLuria Nova111 Archbox  9762456 hits29 kills0 losses
2AWinged PhalanxNjalLuria Nova151 MIbox  16893839 hits66 kills17 losses
3DMonsters(Monsters)(rogue)13 otherline  6450 hits0 kills12 losses
4DMonsters(Monsters)(rogue)19 otherline  1535388 hits8 kills13 losses
5DMonsters(Monsters)(rogue)7 otherline  390347 hits7 kills7 losses
6DUndead Horde(Undead)(rogue)28 otherline  42569 hits2 kills28 losses
7DUndead Horde(Undead)(rogue)30 otherline  3650 hits0 kills30 losses


Total:
2 attackers (151 MI, 111 Arch)
5 defenders (97 other)
Total combat strengths: 2665 vs. 3360

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (111-A)
2 (151-M)
  3 (13-M)
7 (30-U)
4 (19-M)
5 (7-M)
6 (28-U)
  


Winged Phalanx (2) fire on Monsters (3), scoring 489 hits.
the Black guard (1) fire on Monsters (3), scoring 259 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 748
Monsters (5), Undead Horde (7), Monsters (3), Undead Horde (6) and Monsters (4) advance towards the enemy.


Monsters (3) take 898 hits from archer fire, which cause 12 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 898 (0 from close combat and 898 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 2

  1 (111-A)
2 (151-M)
  7 (30-U)
4 (19-M)
5 (7-M)
6 (28-U)
   


the Black guard (1) fire on Undead Horde (7), scoring 374 hits.
Winged Phalanx (2) fire on Undead Horde (7), scoring 379 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 753
Undead Horde (6), Undead Horde (7), Monsters (4) and Monsters (5) advance towards the enemy.


Undead Horde (7) take 640 hits from archer fire, which cause 28 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 640 (0 from close combat and 640 from ranged)
Total casualties: 0 attackers, 28 defenders

Turn No. 3

  1 (111-A)
2 (151-M)
 7 (2-U)
4 (19-M)
5 (7-M)
6 (28-U)
    


the Black guard (1) fire on Undead Horde (7), scoring 338 hits.
Winged Phalanx (2) fire on Undead Horde (7), scoring 920 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1258
Undead Horde (6), Monsters (4), Monsters (5) and Undead Horde (7) advance towards the enemy.


Undead Horde (7) take 1069 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1069 (0 from close combat and 1069 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 4

  1 (111-A)
2 (151-M)
 4 (19-M)
5 (7-M)
6 (28-U)
     


the Black guard (1) fire on Monsters (4), scoring 572 hits.
Winged Phalanx (2) fire on Monsters (4), scoring 793 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1365
Undead Horde (6), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (4) take 1638 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1638 (0 from close combat and 1638 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 5

  1 (111-A)
2 (151-M)
4 (10-M)
5 (7-M)
6 (28-U)
      


the Black guard (1) fire on Monsters (4), scoring 486 hits.
Winged Phalanx (2) fire on Undead Horde (6), scoring 623 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1109
Monsters (5), Undead Horde (6) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 2):
5 Luria Nova banners are visible in the melee.
Monsters (5) score 185 hits on Winged Phalanx (2).
Undead Horde (6) score 69 hits on Winged Phalanx (2).
Winged Phalanx (2) score 130 hits on Monsters (4).
Winged Phalanx (2) score 168 hits on Undead Horde (6).
Winged Phalanx (2) score 95 hits on Monsters (5).
Monsters (4) score 388 hits on Winged Phalanx (2).
Total close combat hits suffered: Attackers: 642, Defenders: 393

Monsters (5) take 95 hits in close combat, which cause 1 casualties.
Undead Horde (6) take 698 hits (168 in close combat, 530 from archer fire), which cause 28 casualties, wiping the unit out.
Winged Phalanx (2) take 642 hits in close combat, which cause 14 casualties.
Monsters (4) take 713 hits (130 in close combat, 583 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 642 (642 from close combat and 0 from ranged), Defenders: 1506 (393 from close combat and 1113 from ranged)
Total casualties: 14 attackers, 33 defenders

Turn No. 6

  1 (111-A)
2 (137-M)
5 (6-M)
       


the Black guard (1) fire carefully into the close combat near them.
the Black guard (1) fire on Monsters (5), scoring 427 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 427


Close Combat (Attacker Line 2):
5 Luria Nova banners are visible in the melee.
Winged Phalanx (2) score 242 hits on Monsters (5) (677 before overkill).
Monsters (5) score 162 hits on Winged Phalanx (2).
Total close combat hits suffered: Attackers: 162, Defenders: 242 (677 before overkill)

Winged Phalanx (2) take 162 hits in close combat, which cause 3 casualties.
Monsters (5) take 754 hits (242 in close combat, 512 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 162 (162 from close combat and 0 from ranged), Defenders: 754 (242 from close combat and 512 from ranged)
Total casualties: 3 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.