Luria Nova/Campaign Records/Home Defence/Battle in Thar Gortauth 3/16/24
Battle of Thar Gortauth | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
64 SF | 136 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
14 | 118 |
Battle in Thar Gortauth
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 64 SF | box | 1566 | 4316 | 135 | 14 | |
2 | D | Undead Horde | (Undead) | (rogue) | 81 other | line | 1768 | 243 | 5 | 65 | |
3 | D | Undead Horde | (Undead) | (rogue) | 55 other | line | 1028 | 461 | 9 | 53 |
Total:
1 attackers (64 SF)
2 defenders (136 other)
Total combat strengths: 1566 vs. 2796
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (64-S) | 2 (81-U) 3 (55-U) |
The End (1) move closer to get better shots.
Undead Horde (2) and Undead Horde (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (64-S) | 2 (81-U) 3 (55-U) |
The End (1) fire on Undead Horde (2), scoring 381 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 381
Undead Horde (3) and Undead Horde (2) advance towards the enemy.
Undead Horde (2) take 324 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 324 (0 from close combat and 324 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 3
1 (64-S) | 2 (71-U) 3 (55-U) |
The End (1) fire on Undead Horde (2), scoring 336 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 336
Undead Horde (2) and Undead Horde (3) advance towards the enemy.
Undead Horde (2) take 286 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 286 (0 from close combat and 286 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 4
1 (64-S) | 2 (62-U) 3 (55-U) |
The End (1) fire on Undead Horde (2), scoring 1504 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1504
Undead Horde (2) and Undead Horde (3) advance towards the enemy.
Undead Horde (2) take 1278 hits from archer fire, which cause 39 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1278 (0 from close combat and 1278 from ranged)
Total casualties: 0 attackers, 39 defenders
Turn No. 5
1 (64-S) | 2 (23-U) 3 (55-U) |
The End (1) fire on Undead Horde (3), scoring 1235 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1235
Undead Horde (2) and Undead Horde (3) advance towards the enemy.
Close Combat (Attacker Line 3):
Undead Horde (2) score 243 hits on The End (1).
The End (1) score 247 hits on Undead Horde (2).
The End (1) score 613 hits on Undead Horde (3).
Undead Horde (3) score 461 hits on The End (1).
Total close combat hits suffered: Attackers: 704, Defenders: 860
Undead Horde (2) take 247 hits in close combat, which cause 7 casualties.
The End (1) take 704 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield.
Undead Horde (3) take 1663 hits (613 in close combat, 1050 from archer fire), which cause 53 casualties.
Total hits suffered: Attackers: 704 (704 from close combat and 0 from ranged), Defenders: 1910 (860 from close combat and 1050 from ranged)
Total casualties: 14 attackers, 60 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.