Luria Nova/Campaign Records/Home Defence/Battle in Thar Gortauth 12/4/22
Battle of Thar Gortauth | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
65 SF | 25 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
17 | 25 |
Battle in Thar Gortauth
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Shin Bet | Aylwin | Luria Nova | 65 SF | box | 1668 | 3868 hits | 22 kills | 17 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 25 other | line | 2010 | 1041 hits | 17 kills | 25 losses |
Total:
1 attackers (65 SF)
1 defenders (25 other)
Total combat strengths: 1668 vs. 2010
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Viscount Aylwin Gottfried is spotted wearing the Cursed Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (65-S) | 2 (25-M) |
Shin Bet (1) fire on Monsters (2), scoring 262 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 262
Monsters (2) advance towards the enemy.
Monsters (2) take 314 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 314 (0 from close combat and 314 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (65-S) | 2 (23-M) |
Shin Bet (1) fire on Monsters (2), scoring 218 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 218
Monsters (2) advance towards the enemy.
Monsters (2) take 262 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 262 (0 from close combat and 262 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (65-S) | 2 (21-M) |
Shin Bet (1) fire on Monsters (2), scoring 466 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 466
Monsters (2) advance towards the enemy.
Monsters (2) take 559 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 559 (0 from close combat and 559 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (65-S) | 2 (17-M) |
Shin Bet (1) fire on Monsters (2), scoring 826 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 826
Monsters (2) advance towards the enemy.
Monsters (2) take 991 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 991 (0 from close combat and 991 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 5
1 (65-S) | 2 (10-M) |
Shin Bet (1) fire on Monsters (2), scoring 1271 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1271
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 3):
4 Luria Nova banners are visible in the melee.
Shin Bet (1) score 825 hits on Monsters (2).
Monsters (2) score 1041 hits on Shin Bet (1).
Total close combat hits suffered: Attackers: 1041, Defenders: 825
Shin Bet (1) take 1041 hits in close combat, which cause 17 casualties.
Monsters (2) take 2350 hits (825 in close combat, 1525 from archer fire), which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 1041 (1041 from close combat and 0 from ranged), Defenders: 2350 (825 from close combat and 1525 from ranged)
Total casualties: 17 attackers, 10 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.