Luria Nova/Campaign Records/Home Defence/Battle in Thar Gortauth 12/3/22
Battle of Thar Gortauth | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
65 SF | 29 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 27 |
Battle in Thar Gortauth
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Shin Bet | Aylwin | Luria Nova | 65 SF | box | 1698 | 3735 hits | 23 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 455 | 0 hits | 0 kills | 5 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1370 | 0 hits | 0 kills | 14 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 915 | 0 hits | 0 kills | 8 losses |
Total:
1 attackers (65 SF)
3 defenders (29 other)
Total combat strengths: 1698 vs. 2740
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Viscount Aylwin Gottfried is spotted wearing the Cursed Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (65-S) | 4 (10-M) | 2 (5-M) | 3 (14-M) |
Shin Bet (1) fire on Monsters (4), scoring 960 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 960
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (4) take 1152 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1152 (0 from close combat and 1152 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
1 (65-S) | 2 (5-M) | 3 (14-M) |
Shin Bet (1) fire on Monsters (2), scoring 715 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 715
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 858 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 858 (0 from close combat and 858 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (65-S) | 3 (14-M) |
Shin Bet (1) fire on Monsters (3), scoring 884 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 884
Monsters (3) advance towards the enemy.
Monsters (3) take 1061 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1061 (0 from close combat and 1061 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 4
1 (65-S) | 3 (7-M) |
Shin Bet (1) fire on Monsters (3), scoring 1176 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1176
Monsters (3) advance towards the enemy.
Monsters (3) take 1411 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1411 (0 from close combat and 1411 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.