Luria Nova/Campaign Records/Home Defence/Battle in Thar Gortauth 12/3/22

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Battle of Thar Gortauth
Part of (rogue)

Date 12/3/2022
Location Thar Gortauth
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
65 SF 29 other
Formations
Casualties
0 27


Battle in Thar Gortauth

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AShin BetAylwinLuria Nova65 SFbox  16983735 hits23 kills0 losses
2DMonsters(Monsters)(rogue)5 otherline  4550 hits0 kills5 losses
3DMonsters(Monsters)(rogue)14 otherline  13700 hits0 kills14 losses
4DMonsters(Monsters)(rogue)10 otherline  9150 hits0 kills8 losses


Total:
1 attackers (65 SF)
3 defenders (29 other)
Total combat strengths: 1698 vs. 2740

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Viscount Aylwin Gottfried is spotted wearing the Cursed Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (65-S)
   4 (10-M)
2 (5-M)
3 (14-M)
  


Shin Bet (1) fire on Monsters (4), scoring 960 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 960
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (4) take 1152 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1152 (0 from close combat and 1152 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 2

  1 (65-S)
   2 (5-M)
3 (14-M)
   


Shin Bet (1) fire on Monsters (2), scoring 715 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 715
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 858 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 858 (0 from close combat and 858 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

  1 (65-S)
   3 (14-M)
    


Shin Bet (1) fire on Monsters (3), scoring 884 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 884
Monsters (3) advance towards the enemy.


Monsters (3) take 1061 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1061 (0 from close combat and 1061 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 4

  1 (65-S)
  3 (7-M)
     


Shin Bet (1) fire on Monsters (3), scoring 1176 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1176
Monsters (3) advance towards the enemy.


Monsters (3) take 1411 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1411 (0 from close combat and 1411 from ranged)
Total casualties: 0 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.