Luria Nova/Campaign Records/Home Defence/Battle in Thar Gortauth 1/21/23
Battle of Thar Gortauth | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
126 Inf | 114 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
43 | 103 |
Battle in Thar Gortauth
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The Black Guard | Richard | Luria Nova | 126 Inf | line | 1551 | 4812 hits | 103 kills | 43 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 18 other | line | 820 | 436 hits | 8 kills | 14 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 380 | 238 hits | 5 kills | 3 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 520 | 535 hits | 11 kills | 5 losses | |
5 | D | Undead Horde | (Undead) | (rogue) | 81 other | line | 1378 | 978 hits | 20 kills | 81 losses |
Total:
1 attackers (126 Inf)
4 defenders (114 other)
Total combat strengths: 1551 vs. 3098
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Earl Richard Shepherd is spotted wearing the Cruel Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (126-I) | 2 (18-M) | 4 (9-M) 5 (81-U) | 3 (6-M) |
The Black Guard (1) advance towards the enemy.
Monsters (4), Undead Horde (5), Monsters (3) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (126-I) | 2 (18-M) | 4 (9-M) 5 (81-U) | 3 (6-M) |
The Black Guard (1) advance towards the enemy.
Monsters (4), Undead Horde (5) and Monsters (3) advance towards the enemy.
Close Combat (Center Line):
Monsters (4) score 210 hits on The Black Guard (1).
The Black Guard (1) score 968 hits on Undead Horde (5).
The Black Guard (1) score 343 hits on Monsters (2).
The Black Guard (1) score 206 hits on Monsters (4).
Undead Horde (5) score 410 hits on The Black Guard (1).
Monsters (2) score 146 hits on The Black Guard (1).
Total close combat hits suffered: Attackers: 766, Defenders: 1517
Monsters (4) take 206 hits in close combat, which cause 2 casualties.
The Black Guard (1) take 766 hits in close combat, which cause 15 casualties.
Undead Horde (5) take 968 hits in close combat, which cause 34 casualties.
Monsters (2) take 343 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 766 (766 from close combat and 0 from ranged), Defenders: 1517 (1517 from close combat and 0 from ranged)
Total casualties: 15 attackers, 39 defenders
Turn No. 3
1 (111-I) 2 (15-M) 4 (7-M) 5 (47-U) | 3 (6-M) |
Monsters (3) advance towards the enemy.
Close Combat (Center Line):
Monsters (4) score 196 hits on The Black Guard (1).
Undead Horde (5) score 243 hits on The Black Guard (1).
Monsters (3) score 106 hits on The Black Guard (1).
The Black Guard (1) score 532 hits on Undead Horde (5).
The Black Guard (1) score 370 hits on Monsters (2).
The Black Guard (1) score 102 hits on Monsters (3).
The Black Guard (1) score 161 hits on Monsters (4).
Monsters (2) score 120 hits on The Black Guard (1).
Total close combat hits suffered: Attackers: 665, Defenders: 1165
Monsters (4) take 161 hits in close combat, which cause 1 casualties.
Undead Horde (5) take 532 hits in close combat, which cause 19 casualties.
Monsters (3) take 102 hits in close combat, which cause 1 casualties.
The Black Guard (1) take 665 hits in close combat, which cause 13 casualties.
Monsters (2) take 370 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 665 (665 from close combat and 0 from ranged), Defenders: 1165 (1165 from close combat and 0 from ranged)
Total casualties: 13 attackers, 24 defenders
Turn No. 4
1 (98-I) 2 (12-M) 3 (5-M) 4 (6-M) 5 (28-U) |
Close Combat (Center Line):
Monsters (3) score 132 hits on The Black Guard (1).
Monsters (4) score 129 hits on The Black Guard (1).
The Black Guard (1) score 351 hits on Undead Horde (5).
The Black Guard (1) score 432 hits on Monsters (2).
The Black Guard (1) score 146 hits on Monsters (3).
The Black Guard (1) score 212 hits on Monsters (4).
Monsters (2) score 102 hits on The Black Guard (1).
Undead Horde (5) score 204 hits on The Black Guard (1).
Total close combat hits suffered: Attackers: 567, Defenders: 1141
Monsters (3) take 146 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Monsters (4) take 212 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
The Black Guard (1) take 567 hits in close combat, which cause 11 casualties.
Monsters (2) take 432 hits in close combat, which cause 4 casualties.
Undead Horde (5) take 351 hits in close combat, which cause 12 casualties.
Total hits suffered: Attackers: 567 (567 from close combat and 0 from ranged), Defenders: 1141 (1141 from close combat and 0 from ranged)
Total casualties: 11 attackers, 20 defenders
Turn No. 5
1 (87-I) 2 (8-M) 5 (16-U) |
Close Combat (Center Line):
Undead Horde (5) score 121 hits on The Black Guard (1).
Monsters (2) score 68 hits on The Black Guard (1).
The Black Guard (1) score 526 hits on Undead Horde (5).
The Black Guard (1) score 463 hits on Monsters (2).
Total close combat hits suffered: Attackers: 189, Defenders: 989
Undead Horde (5) take 526 hits in close combat, which cause 16 casualties, wiping the unit out.
Monsters (2) take 463 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
The Black Guard (1) take 189 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 189 (189 from close combat and 0 from ranged), Defenders: 989 (989 from close combat and 0 from ranged)
Total casualties: 4 attackers, 21 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.