Luria Nova/Campaign Records/Home Defence/Battle in Thar Gortauth 1/21/23

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Battle of Thar Gortauth
Part of (rogue)

Date 1/21/2023
Location Thar Gortauth
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
126 Inf 114 other
Formations
Casualties
43 103


Battle in Thar Gortauth

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe Black GuardRichardLuria Nova126 Infline  15514812 hits103 kills43 losses
2DMonsters(Monsters)(rogue)18 otherline  820436 hits8 kills14 losses
3DMonsters(Monsters)(rogue)6 otherline  380238 hits5 kills3 losses
4DMonsters(Monsters)(rogue)9 otherline  520535 hits11 kills5 losses
5DUndead Horde(Undead)(rogue)81 otherline  1378978 hits20 kills81 losses


Total:
1 attackers (126 Inf)
4 defenders (114 other)
Total combat strengths: 1551 vs. 3098

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Earl Richard Shepherd is spotted wearing the Cruel Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (126-I)
  2 (18-M)
4 (9-M)
5 (81-U)
3 (6-M)
  


The Black Guard (1) advance towards the enemy.
Monsters (4), Undead Horde (5), Monsters (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (126-I)
2 (18-M)
4 (9-M)
5 (81-U)
3 (6-M)
   


The Black Guard (1) advance towards the enemy.
Monsters (4), Undead Horde (5) and Monsters (3) advance towards the enemy.


Close Combat (Center Line):
Monsters (4) score 210 hits on The Black Guard (1).
The Black Guard (1) score 968 hits on Undead Horde (5).
The Black Guard (1) score 343 hits on Monsters (2).
The Black Guard (1) score 206 hits on Monsters (4).
Undead Horde (5) score 410 hits on The Black Guard (1).
Monsters (2) score 146 hits on The Black Guard (1).
Total close combat hits suffered: Attackers: 766, Defenders: 1517

Monsters (4) take 206 hits in close combat, which cause 2 casualties.
The Black Guard (1) take 766 hits in close combat, which cause 15 casualties.
Undead Horde (5) take 968 hits in close combat, which cause 34 casualties.
Monsters (2) take 343 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 766 (766 from close combat and 0 from ranged), Defenders: 1517 (1517 from close combat and 0 from ranged)
Total casualties: 15 attackers, 39 defenders

Turn No. 3

     1 (111-I)
2 (15-M)
4 (7-M)
5 (47-U)
3 (6-M)
    


Monsters (3) advance towards the enemy.


Close Combat (Center Line):
Monsters (4) score 196 hits on The Black Guard (1).
Undead Horde (5) score 243 hits on The Black Guard (1).
Monsters (3) score 106 hits on The Black Guard (1).
The Black Guard (1) score 532 hits on Undead Horde (5).
The Black Guard (1) score 370 hits on Monsters (2).
The Black Guard (1) score 102 hits on Monsters (3).
The Black Guard (1) score 161 hits on Monsters (4).
Monsters (2) score 120 hits on The Black Guard (1).
Total close combat hits suffered: Attackers: 665, Defenders: 1165

Monsters (4) take 161 hits in close combat, which cause 1 casualties.
Undead Horde (5) take 532 hits in close combat, which cause 19 casualties.
Monsters (3) take 102 hits in close combat, which cause 1 casualties.
The Black Guard (1) take 665 hits in close combat, which cause 13 casualties.
Monsters (2) take 370 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 665 (665 from close combat and 0 from ranged), Defenders: 1165 (1165 from close combat and 0 from ranged)
Total casualties: 13 attackers, 24 defenders

Turn No. 4

     1 (98-I)
2 (12-M)
3 (5-M)
4 (6-M)
5 (28-U)
     




Close Combat (Center Line):
Monsters (3) score 132 hits on The Black Guard (1).
Monsters (4) score 129 hits on The Black Guard (1).
The Black Guard (1) score 351 hits on Undead Horde (5).
The Black Guard (1) score 432 hits on Monsters (2).
The Black Guard (1) score 146 hits on Monsters (3).
The Black Guard (1) score 212 hits on Monsters (4).
Monsters (2) score 102 hits on The Black Guard (1).
Undead Horde (5) score 204 hits on The Black Guard (1).
Total close combat hits suffered: Attackers: 567, Defenders: 1141

Monsters (3) take 146 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Monsters (4) take 212 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
The Black Guard (1) take 567 hits in close combat, which cause 11 casualties.
Monsters (2) take 432 hits in close combat, which cause 4 casualties.
Undead Horde (5) take 351 hits in close combat, which cause 12 casualties.
Total hits suffered: Attackers: 567 (567 from close combat and 0 from ranged), Defenders: 1141 (1141 from close combat and 0 from ranged)
Total casualties: 11 attackers, 20 defenders

Turn No. 5

     1 (87-I)
2 (8-M)
5 (16-U)
     




Close Combat (Center Line):
Undead Horde (5) score 121 hits on The Black Guard (1).
Monsters (2) score 68 hits on The Black Guard (1).
The Black Guard (1) score 526 hits on Undead Horde (5).
The Black Guard (1) score 463 hits on Monsters (2).
Total close combat hits suffered: Attackers: 189, Defenders: 989

Undead Horde (5) take 526 hits in close combat, which cause 16 casualties, wiping the unit out.
Monsters (2) take 463 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
The Black Guard (1) take 189 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 189 (189 from close combat and 0 from ranged), Defenders: 989 (989 from close combat and 0 from ranged)
Total casualties: 4 attackers, 21 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.