Luria Nova/Campaign Records/Home Defence/Battle in Sulorte 3/21/24

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Battle of Sulorte
Part of (rogue)

Date 3/21/2024
Location Sulorte
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
147 SF 66 other
Formations
Casualties
0 62


Battle in Sulorte

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova69 SFwedge  16803802540
2AWeighted Elastic SlingersLexisLuria Nova78 SFline  1490172290
3DMonsters(Monsters)(rogue)6 otherline  420006
4DMonsters(Monsters)(rogue)14 otherline  10450014
5DMonsters(Monsters)(rogue)12 otherline  630008
6DUndead Horde(Undead)(rogue)34 otherline  4400034


Total:
2 attackers (147 SF)
4 defenders (66 other)
Total combat strengths: 3170 vs. 2535

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (78-S)
1 (69-S)
   5 (12-M)
4 (14-M)
6 (34-U)
3 (6-M)
  


Weighted Elastic Slingers (2) fire on Monsters (5), scoring 350 hits.
Astra Legionnaire (1) fire on Monsters (5), scoring 397 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 747
Monsters (3), Undead Horde (6), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (5) take 896 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 896 (0 from close combat and 896 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 2

 2 (78-S)
1 (69-S)
   4 (14-M)
6 (34-U)
3 (6-M)
   


Weighted Elastic Slingers (2) fire on Monsters (4), scoring 481 hits.
Astra Legionnaire (1) fire on Undead Horde (6), scoring 1003 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1484
Undead Horde (6), Monsters (4) and Monsters (3) advance towards the enemy.


Undead Horde (6) take 853 hits from archer fire, which cause 34 casualties, wiping the unit out.
Monsters (4) take 577 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1430 (0 from close combat and 1430 from ranged)
Total casualties: 0 attackers, 38 defenders

Turn No. 3

 2 (78-S)
1 (69-S)
  4 (10-M)
3 (6-M)
    


Weighted Elastic Slingers (2) fire on Monsters (4), scoring 442 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 1160 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1602
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (4) take 1922 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1922 (0 from close combat and 1922 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 4

 2 (78-S)
1 (69-S)
  3 (6-M)
     


Astra Legionnaire (1) fire on Monsters (3), scoring 1242 hits.
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 449 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1691
Monsters (3) advance towards the enemy.


Monsters (3) take 2029 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2029 (0 from close combat and 2029 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 13 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.