Luria Nova/Campaign Records/Home Defence/Battle in Sulorte 11/18/23

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Battle of Sulorte
Part of (rogue)

Date 11/18/2023
Location Sulorte
Weather Quite windy
Result After 7 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
71 SF 107 other
Formations
Casualties
28 101


Battle in Sulorte

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova71 SFline  17057967 hits111 kills28 losses
2DMonsters(Monsters)(rogue)23 otherline  19301084 hits21 kills17 losses
3DUndead Horde(Undead)(rogue)84 otherline  2230370 hits7 kills84 losses


Total:
1 attackers (71 SF)
2 defenders (107 other)
Total combat strengths: 1705 vs. 4160

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (71-S)
    3 (84-U)
 2 (23-M)
  


The End (1) fire on Undead Horde (3), scoring 330 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 330
Monsters (2) and Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 281 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 281 (0 from close combat and 281 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

 1 (71-S)
   3 (77-U)
 2 (23-M)
   


The End (1) fire on Undead Horde (3), scoring 793 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 793
Undead Horde (3) and Monsters (2) advance towards the enemy.


Undead Horde (3) take 674 hits from archer fire, which cause 17 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 674 (0 from close combat and 674 from ranged)
Total casualties: 0 attackers, 17 defenders

Turn No. 3

 1 (71-S)
  3 (60-U)
 2 (23-M)
    


The End (1) fire on Undead Horde (3), scoring 663 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 663
Monsters (2) and Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 564 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 564 (0 from close combat and 564 from ranged)
Total casualties: 0 attackers, 14 defenders

Turn No. 4

 1 (71-S)
 3 (46-U)
 2 (23-M)
     


The End (1) fire on Undead Horde (3), scoring 1271 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1271
Monsters (2) and Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 1080 hits from archer fire, which cause 27 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1080 (0 from close combat and 1080 from ranged)
Total casualties: 0 attackers, 27 defenders

Turn No. 5

 1 (71-S)
3 (19-U)
 2 (23-M)
      


The End (1) fire on Undead Horde (3), scoring 984 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 984
Undead Horde (3) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 4):
The End (1) score 1110 hits on Undead Horde (3).
Undead Horde (3) score 370 hits on The End (1).
Total close combat hits suffered: Attackers: 370, Defenders: 1110

The End (1) take 370 hits in close combat, which cause 7 casualties.
Undead Horde (3) take 1946 hits (1110 in close combat, 836 from archer fire), which cause 19 casualties, wiping the unit out.
Total hits suffered: Attackers: 370 (370 from close combat and 0 from ranged), Defenders: 1946 (1110 from close combat and 836 from ranged)
Total casualties: 7 attackers, 19 defenders

Turn No. 6

 1 (64-S)
 2 (23-M)
       


The End (1) fire on Monsters (2), scoring 663 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 663
Monsters (2) advance towards the enemy.


Monsters (2) take 796 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 796 (0 from close combat and 796 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 7

 1 (64-S)
2 (19-M)
        


The End (1) fire on Monsters (2), scoring 1193 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1193
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 4):
Monsters (2) score 1084 hits on The End (1).
The End (1) score 960 hits on Monsters (2).
Total close combat hits suffered: Attackers: 1084, Defenders: 960

Monsters (2) take 2392 hits (960 in close combat, 1432 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
The End (1) take 1084 hits in close combat, which cause 21 casualties.
Samson Dixon, Magistrate of Luria Nova, Margrave of Qubel Lighthousehas been wounded by Monsters (2).
Total hits suffered: Attackers: 1084 (1084 from close combat and 0 from ranged), Defenders: 2392 (960 from close combat and 1432 from ranged)
Total casualties: 21 attackers, 13 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.