Luria Nova/Campaign Records/Home Defence/Battle in South Divide 7/13/24

From BattleMaster Wiki
Battle of South Divide
Part of (rogue)

Date 7/13/2024
Location South Divide
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
79 SF 71 other
Formations
Casualties
0 71


Battle in South Divide

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova79 SFbox  16675592730
2DMonsters(Monsters)(rogue)11 otherline  5700011
3DMonsters(Monsters)(rogue)9 otherline  550009
4DMonsters(Monsters)(rogue)6 otherline  435006
5DMonsters(Monsters)(rogue)6 otherline  405006
6DUndead Horde(Undead)(rogue)39 otherline  5130039


Total:
1 attackers (79 SF)
5 defenders (71 other)
Total combat strengths: 1667 vs. 2473

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Bloody Circlet.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (79-S)
    2 (11-M)
4 (6-M)
6 (39-U)
 3 (9-M)
5 (6-M)
  


The End (1) fire on Monsters (2), scoring 685 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 685
Undead Horde (6), Monsters (4), Monsters (2), Monsters (5) and Monsters (3) advance towards the enemy.


Monsters (2) take 822 hits from archer fire, which cause 11 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 822 (0 from close combat and 822 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 2

 1 (79-S)
   4 (6-M)
6 (39-U)
 3 (9-M)
5 (6-M)
   


The End (1) fire on Undead Horde (6), scoring 483 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 483
Undead Horde (6), Monsters (5), Monsters (3) and Monsters (4) advance towards the enemy.


Undead Horde (6) take 411 hits from archer fire, which cause 17 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 411 (0 from close combat and 411 from ranged)
Total casualties: 0 attackers, 17 defenders

Turn No. 3

 1 (79-S)
  4 (6-M)
6 (22-U)
 3 (9-M)
5 (6-M)
    


The End (1) fire on Monsters (4), scoring 1011 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1011
Monsters (4), Undead Horde (6), Monsters (5) and Monsters (3) advance towards the enemy.


Monsters (4) take 1213 hits from archer fire, which cause 6 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1213 (0 from close combat and 1213 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

 1 (79-S)
 6 (22-U)
 3 (9-M)
5 (6-M)
     


The End (1) fire on Undead Horde (6), scoring 1328 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1328
Undead Horde (6), Monsters (3) and Monsters (5) advance towards the enemy.


Undead Horde (6) take 1129 hits from archer fire, which cause 22 casualties, wiping the unit out. 6 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1129 (0 from close combat and 1129 from ranged)
Total casualties: 0 attackers, 22 defenders

Turn No. 5

 1 (79-S)
  3 (9-M)
5 (6-M)
      


The End (1) fire on Monsters (3), scoring 465 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 465
Monsters (3) and Monsters (5) advance towards the enemy.


Monsters (3) take 558 hits from archer fire, which cause 9 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 558 (0 from close combat and 558 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 6

 1 (79-S)
 5 (6-M)
       


The End (1) fire on Monsters (5), scoring 1620 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1620
Monsters (5) advance towards the enemy.


Monsters (5) take 1944 hits from archer fire, which cause 6 casualties, wiping the unit out. 0 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1944 (0 from close combat and 1944 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.