Luria Nova/Campaign Records/Home Defence/Battle in Smokey Hills 2/2/24

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Battle of Smokey Hills
Part of (rogue)

Date 3/1/2024
Location Smokey Hills
Weather Strong wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
145 Inf, 150 MI, 258 SF 130 other
Formations
no particular formation
Casualties
78 130


Battle in Smokey Hills

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAngry German PeassantsOskarLuria Nova145 Infline  118924354778
2AArgent GuardAlushaarLuria Nova64 SFbox  10541659100
3AAstra LegionnaireLanceLuria Nova70 SFwedge  17103751310
4AHeliacalWassgandrLuria Nova150 MIbox  1317162580
5AHellersRojakLuria Nova60 SFbox  10972531220
6AThe EndSamsonLuria Nova64 SFbox  14513696170
7DMonsters(Monsters)(rogue)10 otherline  575183610
8DMonsters(Monsters)(rogue)13 otherline  12557212413
9DMonsters(Monsters)(rogue)7 otherline  470007
10DUndead Horde(Undead)(rogue)36 otherline  7656582136
11DUndead Horde(Undead)(rogue)64 otherline  19958212764


Total:
6 attackers (145 Inf, 150 MI, 258 SF)
5 defenders (130 other)
Total combat strengths: 7818 vs. 5060

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Earl Rojak Sethar is spotted wielding the Sacred Rod.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 4 (150-M)
2 (64-S)
3 (70-S)
5 (60-S)
6 (64-S)
1 (145-I)
  9 (7-M)
11 (64-U)
7 (10-M)
8 (13-M)
10 (36-U)
  


Hellers (5) fire on Undead Horde (11), scoring 507 hits.
Astra Legionnaire (3) fire on Undead Horde (11), scoring 681 hits.
Argent Guard (2) fire on Monsters (9), scoring 310 hits.
The End (6) fire on Monsters (9), scoring 380 hits.
Heliacal (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1878
Angry German Peassants (1) advance towards the enemy.
Undead Horde (11), Undead Horde (10), Monsters (9), Monsters (8) and Monsters (7) advance towards the enemy.


Undead Horde (11) take 1010 hits from archer fire, which cause 25 casualties.
Monsters (9) take 828 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1838 (0 from close combat and 1838 from ranged)
Total casualties: 0 attackers, 32 defenders

Turn No. 2

  2 (64-S)
3 (70-S)
4 (150-M)
5 (60-S)
6 (64-S)
 1 (145-I)
11 (39-U)
7 (10-M)
8 (13-M)
10 (36-U)
   


Heliacal (4) fire on Undead Horde (11), scoring 513 hits.
Hellers (5) fire on Undead Horde (11), scoring 584 hits.
The End (6) fire on Undead Horde (11), scoring 1018 hits.
Argent Guard (2) fire on Undead Horde (11), scoring 286 hits.
Astra Legionnaire (3) fire on Undead Horde (11), scoring 1020 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3421
Monsters (8), Undead Horde (10), Undead Horde (11) and Monsters (7) advance towards the enemy.


Close Combat (Attacker Line 1):
Undead Horde (11) score 821 hits on Angry German Peassants (1).
Angry German Peassants (1) score 854 hits on Undead Horde (11).
Total close combat hits suffered: Attackers: 821, Defenders: 854

Undead Horde (11) take 3762 hits (854 in close combat, 2908 from archer fire), which cause 39 casualties, wiping the unit out.
Angry German Peassants (1) take 821 hits in close combat, which cause 27 casualties.
Oskar von Lucker, Margrave of Giaskhas been wounded by Undead Horde (11).
Total hits suffered: Attackers: 821 (821 from close combat and 0 from ranged), Defenders: 3762 (854 from close combat and 2908 from ranged)
Total casualties: 27 attackers, 39 defenders

Turn No. 3

  2 (64-S)
3 (70-S)
4 (150-M)
5 (60-S)
6 (64-S)
 1 (118-I)
7 (10-M)
8 (13-M)
10 (36-U)
    


Astra Legionnaire (3) fire on Monsters (8), scoring 645 hits.
Argent Guard (2) fire on Monsters (7), scoring 514 hits.
Hellers (5) fire on Monsters (8), scoring 660 hits.
Heliacal (4) fire on Monsters (7), scoring 449 hits.
The End (6) fire on Monsters (8), scoring 639 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2907
Angry German Peassants (1) advance towards the enemy.
Undead Horde (10) advance towards the enemy.


Close Combat (Center Line):
Angry German Peassants (1) score 299 hits on Undead Horde (10).
Angry German Peassants (1) score 252 hits on Monsters (8).
Angry German Peassants (1) score 219 hits on Monsters (7).
Monsters (7) score 183 hits on Angry German Peassants (1).
Undead Horde (10) score 266 hits on Angry German Peassants (1).
Monsters (8) score 721 hits on Angry German Peassants (1).
Total close combat hits suffered: Attackers: 1170, Defenders: 770

Angry German Peassants (1) take 1170 hits in close combat, which cause 39 casualties.
Monsters (7) take 1375 hits (219 in close combat, 1156 from archer fire), which cause 10 casualties, wiping the unit out.
Undead Horde (10) take 299 hits in close combat, which cause 9 casualties.
Monsters (8) take 2585 hits (252 in close combat, 2333 from archer fire), which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 1170 (1170 from close combat and 0 from ranged), Defenders: 4259 (770 from close combat and 3489 from ranged)
Total casualties: 39 attackers, 32 defenders

Turn No. 4

  2 (64-S)
3 (70-S)
4 (150-M)
5 (60-S)
6 (64-S)
  1 (79-I)
10 (27-U)
     


Heliacal (4) move closer to get better shots.
The End (6) move closer to get better shots.
Argent Guard (2) move closer to get better shots.
Astra Legionnaire (3) move closer to get better shots.
Hellers (5) move closer to get better shots.


Close Combat (Center Line):
Undead Horde (10) score 268 hits on Angry German Peassants (1).
Angry German Peassants (1) score 621 hits on Undead Horde (10).
Total close combat hits suffered: Attackers: 268, Defenders: 621

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Undead Horde (10) take 621 hits in close combat, which cause 20 casualties.
Angry German Peassants (1) take 268 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 268 (268 from close combat and 0 from ranged), Defenders: 621 (621 from close combat and 0 from ranged)
Total casualties: 9 attackers, 20 defenders

Turn No. 5

   2 (64-S)
3 (70-S)
4 (150-M)
5 (60-S)
6 (64-S)
 1 (70-I)
10 (7-U)
     


Argent Guard (2) move closer so they can fire safely into the melee.
Heliacal (4) move closer so they can fire safely into the melee.
The End (6) move closer so they can fire safely into the melee.
Hellers (5) move closer so they can fire safely into the melee.
Astra Legionnaire (3) move closer so they can fire safely into the melee.


Close Combat (Center Line):
Angry German Peassants (1) score 190 hits on Undead Horde (10) (469 before overkill).
Undead Horde (10) score 102 hits on Angry German Peassants (1).
Total close combat hits suffered: Attackers: 102, Defenders: 190 (469 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Angry German Peassants (1) take 102 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Undead Horde (10) take 190 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 102 (102 from close combat and 0 from ranged), Defenders: 190 (190 from close combat and 0 from ranged)
Total casualties: 3 attackers, 6 defenders

Turn No. 6

    2 (64-S)
3 (70-S)
4 (150-M)
5 (60-S)
6 (64-S)
10 (1-U)
     


The End (6) fire on Undead Horde (10), scoring 1605 hits.
Argent Guard (2) fire on Undead Horde (10), scoring 549 hits.
Hellers (5) fire on Undead Horde (10), scoring 780 hits.
Heliacal (4) fire on Undead Horde (10), scoring 663 hits.
Astra Legionnaire (3) fire on Undead Horde (10), scoring 1334 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4931
Undead Horde (10) advance towards the enemy.
Argent Guard (2), Hellers (5) and Heliacal (4) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
7 Luria Nova banners are visible in the melee.
The End (6) score 54 hits on Undead Horde (10) (516 before overkill).
Undead Horde (10) score 11 hits on Astra Legionnaire (3).
Undead Horde (10) score 11 hits on The End (6).
Astra Legionnaire (3) score 71 hits on Undead Horde (10) (683 before overkill).
Total close combat hits suffered: Attackers: 22, Defenders: 125 (1199 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

The End (6) take 11 hits in close combat. No casualties.
Undead Horde (10) take 4316 hits (125 in close combat, 4191 from archer fire), which cause 1 casualties, wiping the unit out.
Astra Legionnaire (3) take 11 hits in close combat. No casualties.
Total hits suffered: Attackers: 22 (22 from close combat and 0 from ranged), Defenders: 4316 (125 from close combat and 4191 from ranged)
Total casualties: 0 attackers, 1 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 18 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.