Luria Nova/Campaign Records/Home Defence/Battle in Outer Giask 10/13/23

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Battle of Outer Giask
Part of Luria Nova

Date 10/13/2023
Location Outer Giask
Weather Quite windy
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
22 other 36 Inf, 76 MI, 64 SF
Formations
Casualties
22 7


Battle in Outer Giask

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)22 otherline  2260517 hits9 kills22 losses
2DGiask Nighty(militia/guard unit)Luria Nova29 MIline  571294 hits2 kills0 losses
3DLovett's Intranfry(militia/guard unit)Luria Nova23 MIline  489214 hits1 kills0 losses
4DLovett's The FirstLovetteLuria Nova64 SFskirmish  11421683 hits10 kills0 losses
5DLovey(militia/guard unit)Luria Nova24 MIline  503305 hits2 kills0 losses
6DThe Butcher BoysGodwinLuria Nova36 Infbox  622636 hits4 kills7 losses


Total:
1 attackers (22 other)
5 defenders (36 Inf, 76 MI, 64 SF)
Total combat strengths: 2260 vs. 3327

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).

Knight Godwin Butcher is spotted wearing the Twice-Blessed Plate Mail.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (22-M)
   6 (36-I)
2 (29-M)
3 (23-M)
5 (24-M)
4 (64-S)
  


Lovett's Intranfry (3) have no enemy in range and hold their fire.
Giask Nighty (2) have no enemy in range and hold their fire.
Lovey (5) have no enemy in range and hold their fire.
Lovett's The First (4) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.
The Butcher Boys (6) hold their positions at the outer wall, waiting for the attack.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (22-M)
  6 (36-I)
2 (29-M)
3 (23-M)
5 (24-M)
4 (64-S)
  


Lovett's Intranfry (3) have no enemy in range and hold their fire.
Lovett's The First (4) fire on Monsters (1), scoring 369 hits.
Giask Nighty (2) have no enemy in range and hold their fire.
Lovey (5) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 369, Defenders: 0
Monsters (1) advance towards the enemy.
The Butcher Boys (6) hold their positions at the outer wall, waiting for the attack.


Monsters (1) take 443 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 443 (0 from close combat and 443 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 3

    1 (19-M)
 6 (36-I)
2 (29-M)
3 (23-M)
5 (24-M)
4 (64-S)
  


Lovey (5) fire on Monsters (1), scoring 138 hits.
Giask Nighty (2) fire on Monsters (1), scoring 101 hits.
Lovett's Intranfry (3) fire on Monsters (1), scoring 73 hits.
Lovett's The First (4) fire on Monsters (1), scoring 373 hits.
Total ranged hits suffered: Attackers: 685, Defenders: 0
Monsters (1) advance towards the enemy.
The Butcher Boys (6) hold their positions at the outer wall, waiting for the attack.


Monsters (1) take 822 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 822 (0 from close combat and 822 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 4

     1 (14-M)
6 (36-I)
2 (29-M)
3 (23-M)
5 (24-M)
4 (64-S)
  


Giask Nighty (2) fire on Monsters (1), scoring 193 hits.
Lovett's Intranfry (3) fire on Monsters (1), scoring 141 hits.
Lovett's The First (4) fire on Monsters (1), scoring 941 hits.
Lovey (5) fire on Monsters (1), scoring 167 hits.
Total ranged hits suffered: Attackers: 1442, Defenders: 0
Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
Monsters (1) score 517 hits on The Butcher Boys (6).
The Butcher Boys (6) score 636 hits on Monsters (1).
Total close combat hits suffered: Attackers: 636, Defenders: 517

Monsters (1) take 2366 hits (636 in close combat, 1730 from archer fire), which cause 14 casualties, wiping the unit out.
The Butcher Boys (6) take 410 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Total hits suffered: Attackers: 2366 (636 from close combat and 1730 from ranged), Defenders: 410 (410 from close combat and 0 from ranged)
Total casualties: 14 attackers, 7 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The battle does 1 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.