Luria Nova/Campaign Records/Home Defence/Battle in Orz 3/27/23
Battle of Orz | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
25 other | 112 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
6 | 0 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 8 other | line | 880 | 0 hits | 0 kills | 4 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 8 other | line | 1035 | 0 hits | 0 kills | 2 losses | |
3 | A | Monsters | (Monsters) | (rogue) | 9 other | line | 665 | 0 hits | 0 kills | 0 losses | |
4 | D | The Real Guard | Munet | Luria Nova | 112 Arch | line | 1024 | 1111 hits | 5 kills | 0 losses |
Total:
3 attackers (25 other)
1 defenders (112 Arch)
Total combat strengths: 2580 vs. 1024
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (9-M) | 1 (8-M) 2 (8-M) | 4 (112-A) |
The Real Guard (4) move closer to get better shots.
Monsters (3), Monsters (1) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
3 (9-M) | 1 (8-M) 2 (8-M) | 4 (112-A) |
The Real Guard (4) fire on Monsters (2), scoring 216 hits.
Total ranged hits suffered: Attackers: 216, Defenders: 0
Monsters (1), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 259 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 259 (0 from close combat and 259 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 3
3 (9-M) | 1 (8-M) 2 (7-M) | 4 (112-A) |
The Real Guard (4) fire on Monsters (2), scoring 300 hits.
Total ranged hits suffered: Attackers: 300, Defenders: 0
Monsters (1), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 360 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 360 (0 from close combat and 360 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 4
3 (9-M) | 1 (8-M) 2 (6-M) | 4 (112-A) |
The Real Guard (4) fire on Monsters (1), scoring 595 hits.
Total ranged hits suffered: Attackers: 595, Defenders: 0
Monsters (2), Monsters (3) and Monsters (1) advance towards the enemy.
With no infantry cover left, The Real Guard (4) panic and retreat.
The Real Guard (4) are shocked, causing panicked flight among the survivors, 17 additional men get slaughtered during the retreat.
Monsters (1) take 714 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 714 (0 from close combat and 714 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 17 defenders
Attacker Victory!