Luria Nova/Campaign Records/Home Defence/Battle in Orz 3/27/23

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Battle of Orz
Part of Luria Nova

Date 3/28/2023
Location Orz
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
25 other 112 Arch
Formations
Casualties
6 0


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)8 otherline  8800 hits0 kills4 losses
2AMonsters(Monsters)(rogue)8 otherline  10350 hits0 kills2 losses
3AMonsters(Monsters)(rogue)9 otherline  6650 hits0 kills0 losses
4DThe Real GuardMunetLuria Nova112 Archline  10241111 hits5 kills0 losses


Total:
3 attackers (25 other)
1 defenders (112 Arch)
Total combat strengths: 2580 vs. 1024

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  3 (9-M)
1 (8-M)
2 (8-M)
     4 (112-A)
 


The Real Guard (4) move closer to get better shots.
Monsters (3), Monsters (1) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   3 (9-M)
1 (8-M)
2 (8-M)
   4 (112-A)
  


The Real Guard (4) fire on Monsters (2), scoring 216 hits.
Total ranged hits suffered: Attackers: 216, Defenders: 0
Monsters (1), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 259 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 259 (0 from close combat and 259 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 3

    3 (9-M)
1 (8-M)
2 (7-M)
  4 (112-A)
  


The Real Guard (4) fire on Monsters (2), scoring 300 hits.
Total ranged hits suffered: Attackers: 300, Defenders: 0
Monsters (1), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 360 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 360 (0 from close combat and 360 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 4

     3 (9-M)
1 (8-M)
2 (6-M)
 4 (112-A)
  


The Real Guard (4) fire on Monsters (1), scoring 595 hits.
Total ranged hits suffered: Attackers: 595, Defenders: 0
Monsters (2), Monsters (3) and Monsters (1) advance towards the enemy.

With no infantry cover left, The Real Guard (4) panic and retreat.

The Real Guard (4) are shocked, causing panicked flight among the survivors, 17 additional men get slaughtered during the retreat.
Monsters (1) take 714 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 714 (0 from close combat and 714 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 17 defenders

Attacker Victory!