Luria Nova/Campaign Records/Home Defence/Battle in Orz 12/5/22

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Battle of Orz
Part of Luria Nova

Date 12/7/2022
Location Orz
Weather Strong wind
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
44 other 77 SF
Formations
Casualties
35 0


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)31 otherline  22350 hits0 kills22 losses
2AMonsters(Monsters)(rogue)13 otherline  12550 hits0 kills13 losses
3DGold ScorpionsLeonidLuria Nova77 SFbox  16714245 hits29 kills0 losses


Total:
2 attackers (44 other)
1 defenders (77 SF)
Total combat strengths: 3490 vs. 1671

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (13-M)
1 (31-M)
    3 (77-S)
  


Gold Scorpions (3) fire on Monsters (1), scoring 644 hits.
Total ranged hits suffered: Attackers: 644, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


Monsters (1) take 773 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 773 (0 from close combat and 773 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Turn No. 2

   2 (13-M)
1 (25-M)
   3 (77-S)
  


Gold Scorpions (3) fire on Monsters (1), scoring 506 hits.
Total ranged hits suffered: Attackers: 506, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.


Monsters (1) take 607 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 607 (0 from close combat and 607 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 3

    2 (13-M)
1 (21-M)
  3 (77-S)
  


Gold Scorpions (3) fire on Monsters (1), scoring 574 hits.
Total ranged hits suffered: Attackers: 574, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.


Monsters (1) take 689 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 689 (0 from close combat and 689 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 4

     2 (13-M)
1 (16-M)
 3 (77-S)
  


Gold Scorpions (3) fire on Monsters (1), scoring 785 hits.
Total ranged hits suffered: Attackers: 785, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


Monsters (1) take 942 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 942 (0 from close combat and 942 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Turn No. 5

      2 (13-M)
 3 (77-S)
  


Gold Scorpions (3) fire on Monsters (2), scoring 1736 hits.
Total ranged hits suffered: Attackers: 1736, Defenders: 0
Monsters (2) advance towards the enemy.


Monsters (2) take 2083 hits from archer fire, which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 2083 (0 from close combat and 2083 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.