Luria Nova/Campaign Records/Home Defence/Battle in Nyuushi 8/7/23
Battle of Nyuushi | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
169 Arch | 69 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
2 | 67 |
Battle in Nyuushi
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | the Black guard | Richard | Luria Nova | 169 Arch | box | 1570 | 4532 hits | 67 kills | 2 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 580 | 0 hits | 0 kills | 12 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 390 | 0 hits | 0 kills | 6 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 865 | 0 hits | 0 kills | 13 losses | |
5 | D | Undead Horde | (Undead) | (rogue) | 36 other | line | 570 | 74 hits | 2 kills | 36 losses |
Total:
1 attackers (169 Arch)
4 defenders (69 other)
Total combat strengths: 1570 vs. 2405
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (169-A) | 2 (12-M) 3 (6-M) | 4 (15-M) 5 (36-U) |
the Black guard (1) fire on Monsters (2), scoring 379 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 379
Monsters (4), Monsters (2), Monsters (3) and Undead Horde (5) advance towards the enemy.
Monsters (2) take 455 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 455 (0 from close combat and 455 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 2
1 (169-A) | 2 (7-M) 3 (6-M) | 4 (15-M) 5 (36-U) |
the Black guard (1) fire on Monsters (2), scoring 813 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 813
Monsters (3), Monsters (4), Undead Horde (5) and Monsters (2) advance towards the enemy.
Monsters (2) take 976 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 976 (0 from close combat and 976 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
1 (169-A) | 3 (6-M) | 4 (15-M) 5 (36-U) |
the Black guard (1) fire on Monsters (3), scoring 922 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 922
Monsters (4), Monsters (3) and Undead Horde (5) advance towards the enemy.
Monsters (3) take 1106 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1106 (0 from close combat and 1106 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 4
1 (169-A) | 4 (15-M) 5 (36-U) |
the Black guard (1) fire on Monsters (4), scoring 1193 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1193
Undead Horde (5) and Monsters (4) advance towards the enemy.
Monsters (4) take 1432 hits from archer fire, which cause 13 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1432 (0 from close combat and 1432 from ranged)
Total casualties: 0 attackers, 13 defenders
Turn No. 5
1 (169-A) | 5 (36-U) |
the Black guard (1) fire on Undead Horde (5), scoring 911 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 911
Undead Horde (5) advance towards the enemy.
Close Combat (Attacker Line 3):
the Black guard (1) score 314 hits on Undead Horde (5).
Undead Horde (5) score 74 hits on the Black guard (1).
Total close combat hits suffered: Attackers: 74, Defenders: 314
the Black guard (1) take 74 hits in close combat, which cause 2 casualties.
Undead Horde (5) take 1088 hits (314 in close combat, 774 from archer fire), which cause 36 casualties, wiping the unit out.
Total hits suffered: Attackers: 74 (74 from close combat and 0 from ranged), Defenders: 1088 (314 from close combat and 774 from ranged)
Total casualties: 2 attackers, 36 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.