Luria Nova/Campaign Records/Home Defence/Battle in Moon Bay 12/30/22

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Battle of Moon Bay
Part of (rogue)

Date 12/30/2022
Location Moon Bay
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Aylwin Gottfried
Strength
129 Inf, 52 Arch, 70 SF 36 other
Formations
no particular formation
Casualties
22 27


Battle in Moon Bay

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1APiping PipersFaustinaLuria Nova129 Infbox  1290714 hits2 kills22 losses
2AShin BetAylwinLuria Nova70 SFbox  16143617 hits16 kills0 losses
3AStrelkiTarasLuria Nova52 Archline  653975 hits4 kills0 losses
4DMonsters(Monsters)(rogue)6 otherline  605575 hits13 kills6 losses
5DMonsters(Monsters)(rogue)6 otherline  480410 hits9 kills6 losses
6DMonsters(Monsters)(rogue)24 otherline  21900 hits0 kills15 losses


Total:
3 attackers (129 Inf, 52 Arch, 70 SF)
3 defenders (36 other)
Total combat strengths: 3557 vs. 3275

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.
Aylwin Gottfried, Lord Financier of Luria Nova, Margrave of Shinnentakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (129-I)
3 (52-A)
2 (70-S)
   6 (24-M)
5 (6-M)
4 (6-M)
  


Shin Bet (2) fire on Monsters (6), scoring 338 hits.
Strelki (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 338
Piping Pipers (1) advance towards the enemy.
Monsters (5), Monsters (4) and Monsters (6) advance towards the enemy.


Monsters (6) take 406 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 406 (0 from close combat and 406 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (129-I)
2 (70-S)
3 (52-A)
  6 (21-M)
5 (6-M)
4 (6-M)
   


Shin Bet (2) fire on Monsters (6), scoring 1262 hits.
Strelki (3) fire on Monsters (6), scoring 302 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1564
Piping Pipers (1) advance towards the enemy.
Monsters (4), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (6) take 1877 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1877 (0 from close combat and 1877 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 3

  2 (70-S)
3 (52-A)
1 (129-I)
 5 (6-M)
4 (6-M)
    


Strelki (3) fire on Monsters (5), scoring 342 hits.
Shin Bet (2) fire on Monsters (5), scoring 1209 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1551
Piping Pipers (1) advance towards the enemy.
Monsters (5) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 1):
8 Luria Nova banners are visible in the melee.
Monsters (5) score 410 hits on Piping Pipers (1).
Piping Pipers (1) score 348 hits on Monsters (5) (936 before overkill).
Total close combat hits suffered: Attackers: 410, Defenders: 348 (936 before overkill)

Monsters (5) take 2209 hits (348 in close combat, 1861 from archer fire), which cause 6 casualties, wiping the unit out.
Piping Pipers (1) take 410 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 410 (410 from close combat and 0 from ranged), Defenders: 2209 (348 from close combat and 1861 from ranged)
Total casualties: 9 attackers, 6 defenders

Turn No. 4

  2 (70-S)
3 (52-A)
 1 (120-I)
4 (6-M)
     


Strelki (3) fire on Monsters (4), scoring 331 hits.
Shin Bet (2) fire on Monsters (4), scoring 808 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1139
Piping Pipers (1) advance towards the enemy.


Close Combat (Center Line):
8 Luria Nova banners are visible in the melee.
Piping Pipers (1) score 366 hits on Monsters (4) (906 before overkill).
Monsters (4) score 575 hits on Piping Pipers (1).
Total close combat hits suffered: Attackers: 575, Defenders: 366 (906 before overkill)

Piping Pipers (1) take 575 hits in close combat, which cause 13 casualties.
Monsters (4) take 1733 hits (366 in close combat, 1367 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 575 (575 from close combat and 0 from ranged), Defenders: 1733 (366 from close combat and 1367 from ranged)
Total casualties: 13 attackers, 6 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 12 %.
The locals are grateful for defeating the evil forces plaguing their region.