Luria Nova/Campaign Records/Home Defence/Battle in Mellifera 2/9/23
Battle of Mellifera | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
65 SF | 73 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
9 | 27 |
Battle in Mellifera
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Bloodmen | Samson | Luria Nova | 65 SF | line | 1498 | 3754 hits | 21 kills | 9 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 890 | 0 hits | 0 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 19 other | line | 1245 | 261 hits | 5 kills | 17 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 880 | 0 hits | 0 kills | 9 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 555 | 174 hits | 4 kills | 1 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 19 other | line | 790 | 0 hits | 0 kills | 0 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 385 | 0 hits | 0 kills | 0 losses |
Total:
1 attackers (65 SF)
6 defenders (73 other)
Total combat strengths: 1498 vs. 4745
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (65-S) | 3 (19-M) 4 (9-M) 5 (10-M) | 2 (10-M) 6 (19-M) 7 (6-M) |
Bloodmen (1) move closer to get better shots.
Monsters (5), Monsters (6), Monsters (2), Monsters (3), Monsters (4) and Monsters (7) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (65-S) | 3 (19-M) 4 (9-M) 5 (10-M) | 2 (10-M) 6 (19-M) 7 (6-M) |
Bloodmen (1) fire on Monsters (3), scoring 405 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 405
Monsters (5), Monsters (3), Monsters (7), Monsters (4), Monsters (6) and Monsters (2) advance towards the enemy.
Monsters (3) take 486 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 486 (0 from close combat and 486 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (65-S) | 3 (16-M) 4 (9-M) 5 (10-M) | 2 (10-M) 6 (19-M) 7 (6-M) |
Bloodmen (1) fire on Monsters (3), scoring 596 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 596
Monsters (5), Monsters (2), Monsters (7), Monsters (6), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 715 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 715 (0 from close combat and 715 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (65-S) | 3 (12-M) 4 (9-M) 5 (10-M) | 2 (10-M) 6 (19-M) 7 (6-M) |
Bloodmen (1) fire on Monsters (4), scoring 1138 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1138
Monsters (5), Monsters (7), Monsters (6), Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (4) take 1366 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1366 (0 from close combat and 1366 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 5
1 (65-S) | 3 (12-M) 5 (10-M) | 2 (10-M) 6 (19-M) 7 (6-M) |
Bloodmen (1) fire on Monsters (3), scoring 1325 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1325
Monsters (7), Monsters (2), Monsters (5), Monsters (3) and Monsters (6) advance towards the enemy.
Close Combat (Attacker Line 3):
Monsters (5) score 174 hits on Bloodmen (1).
Bloodmen (1) score 155 hits on Monsters (3).
Bloodmen (1) score 135 hits on Monsters (5).
Monsters (3) score 261 hits on Bloodmen (1).
Total close combat hits suffered: Attackers: 435, Defenders: 290
Monsters (5) take 135 hits in close combat, which cause 1 casualties.
Bloodmen (1) take 435 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Monsters (3) take 1745 hits (155 in close combat, 1590 from archer fire), which cause 10 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 435 (435 from close combat and 0 from ranged), Defenders: 1880 (290 from close combat and 1590 from ranged)
Total casualties: 9 attackers, 11 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.