Luria Nova/Campaign Records/Home Defence/Battle in Mellifera 2/9/23

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Battle of Mellifera
Part of (rogue)

Date 2/10/2023
Location Mellifera
Weather Strong wind
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
65 SF 73 other
Formations
Casualties
9 27


Battle in Mellifera

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABloodmenSamsonLuria Nova65 SFline  14983754 hits21 kills9 losses
2DMonsters(Monsters)(rogue)10 otherline  8900 hits0 kills0 losses
3DMonsters(Monsters)(rogue)19 otherline  1245261 hits5 kills17 losses
4DMonsters(Monsters)(rogue)9 otherline  8800 hits0 kills9 losses
5DMonsters(Monsters)(rogue)10 otherline  555174 hits4 kills1 losses
6DMonsters(Monsters)(rogue)19 otherline  7900 hits0 kills0 losses
7DMonsters(Monsters)(rogue)6 otherline  3850 hits0 kills0 losses


Total:
1 attackers (65 SF)
6 defenders (73 other)
Total combat strengths: 1498 vs. 4745

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (65-S)
     3 (19-M)
4 (9-M)
5 (10-M)
2 (10-M)
6 (19-M)
7 (6-M)
  


Bloodmen (1) move closer to get better shots.
Monsters (5), Monsters (6), Monsters (2), Monsters (3), Monsters (4) and Monsters (7) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (65-S)
   3 (19-M)
4 (9-M)
5 (10-M)
2 (10-M)
6 (19-M)
7 (6-M)
   


Bloodmen (1) fire on Monsters (3), scoring 405 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 405
Monsters (5), Monsters (3), Monsters (7), Monsters (4), Monsters (6) and Monsters (2) advance towards the enemy.


Monsters (3) take 486 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 486 (0 from close combat and 486 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (65-S)
  3 (16-M)
4 (9-M)
5 (10-M)
2 (10-M)
6 (19-M)
7 (6-M)
    


Bloodmen (1) fire on Monsters (3), scoring 596 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 596
Monsters (5), Monsters (2), Monsters (7), Monsters (6), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 715 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 715 (0 from close combat and 715 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (65-S)
 3 (12-M)
4 (9-M)
5 (10-M)
2 (10-M)
6 (19-M)
7 (6-M)
     


Bloodmen (1) fire on Monsters (4), scoring 1138 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1138
Monsters (5), Monsters (7), Monsters (6), Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (4) take 1366 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1366 (0 from close combat and 1366 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 5

  1 (65-S)
3 (12-M)
5 (10-M)
2 (10-M)
6 (19-M)
7 (6-M)
      


Bloodmen (1) fire on Monsters (3), scoring 1325 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1325
Monsters (7), Monsters (2), Monsters (5), Monsters (3) and Monsters (6) advance towards the enemy.


Close Combat (Attacker Line 3):
Monsters (5) score 174 hits on Bloodmen (1).
Bloodmen (1) score 155 hits on Monsters (3).
Bloodmen (1) score 135 hits on Monsters (5).
Monsters (3) score 261 hits on Bloodmen (1).
Total close combat hits suffered: Attackers: 435, Defenders: 290

Monsters (5) take 135 hits in close combat, which cause 1 casualties.
Bloodmen (1) take 435 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Monsters (3) take 1745 hits (155 in close combat, 1590 from archer fire), which cause 10 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 435 (435 from close combat and 0 from ranged), Defenders: 1880 (290 from close combat and 1590 from ranged)
Total casualties: 9 attackers, 11 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.