Luria Nova/Campaign Records/Home Defence/Battle in Mangai II 6/17/23
Battle of Mangai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
112 Arch, 134 SF | 21 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 20 |
Battle in Mangai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1424 | 1179 hits | 7 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1763 | 875 hits | 5 kills | 0 losses | |
3 | A | the Black guard | Richard | Luria Nova | 112 Arch | box | 1338 | 911 hits | 5 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 845 | 0 hits | 0 kills | 8 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 565 | 0 hits | 0 kills | 4 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 710 | 0 hits | 0 kills | 8 losses |
Total:
3 attackers (112 Arch, 134 SF)
3 defenders (21 other)
Total combat strengths: 4525 vs. 2120
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (57-S) 2 (77-S) 3 (112-A) | 4 (8-M) 5 (5-M) 6 (8-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 452 hits.
the Black guard (3) fire on Monsters (6), scoring 441 hits.
Gold Scorpions (2) fire on Monsters (5), scoring 437 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1330
Monsters (5), Monsters (6) and Monsters (4) advance towards the enemy.
Monsters (5) take 524 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (6) take 529 hits from archer fire, which cause 4 casualties.
Monsters (4) take 542 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1595 (0 from close combat and 1595 from ranged)
Total casualties: 0 attackers, 11 defenders
Turn No. 2
1 (57-S) 2 (77-S) 3 (112-A) | 4 (5-M) 6 (4-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 727 hits.
the Black guard (3) fire on Monsters (6), scoring 470 hits.
Gold Scorpions (2) fire on Monsters (6), scoring 438 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1635
Monsters (6) and Monsters (4) advance towards the enemy.
Monsters (6) take 1090 hits from archer fire, which cause 4 casualties, wiping the unit out.
Monsters (4) take 872 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1962 (0 from close combat and 1962 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.