Luria Nova/Campaign Records/Home Defence/Battle in Mangai II 6/17/23

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Battle of Mangai
Part of (rogue)

Date 6/17/2023
Location Mangai
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
112 Arch, 134 SF 21 other
Formations
Casualties
0 20


Battle in Mangai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova57 SFwedge  14241179 hits7 kills0 losses
2AGold ScorpionsLeonidLuria Nova77 SFbox  1763875 hits5 kills0 losses
3Athe Black guardRichardLuria Nova112 Archbox  1338911 hits5 kills0 losses
4DMonsters(Monsters)(rogue)8 otherline  8450 hits0 kills8 losses
5DMonsters(Monsters)(rogue)5 otherline  5650 hits0 kills4 losses
6DMonsters(Monsters)(rogue)8 otherline  7100 hits0 kills8 losses


Total:
3 attackers (112 Arch, 134 SF)
3 defenders (21 other)
Total combat strengths: 4525 vs. 2120

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (57-S)
2 (77-S)
3 (112-A)
   4 (8-M)
5 (5-M)
6 (8-M)
    


Astra Legionnaire (1) fire on Monsters (4), scoring 452 hits.
the Black guard (3) fire on Monsters (6), scoring 441 hits.
Gold Scorpions (2) fire on Monsters (5), scoring 437 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1330
Monsters (5), Monsters (6) and Monsters (4) advance towards the enemy.


Monsters (5) take 524 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (6) take 529 hits from archer fire, which cause 4 casualties.
Monsters (4) take 542 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1595 (0 from close combat and 1595 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 2

  1 (57-S)
2 (77-S)
3 (112-A)
  4 (5-M)
6 (4-M)
     


Astra Legionnaire (1) fire on Monsters (4), scoring 727 hits.
the Black guard (3) fire on Monsters (6), scoring 470 hits.
Gold Scorpions (2) fire on Monsters (6), scoring 438 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1635
Monsters (6) and Monsters (4) advance towards the enemy.


Monsters (6) take 1090 hits from archer fire, which cause 4 casualties, wiping the unit out.
Monsters (4) take 872 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1962 (0 from close combat and 1962 from ranged)
Total casualties: 0 attackers, 9 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.