Luria Nova/Campaign Records/Home Defence/Battle in Mangai 9/24/23
Battle of Mangai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
72 SF | 92 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
16 | 74 |
Battle in Mangai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 72 SF | line | 1695 | 5111 hits | 80 kills | 16 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 650 | 284 hits | 6 kills | 3 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 410 | 69 hits | 1 kills | 2 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 1285 | 0 hits | 0 kills | 12 losses | |
5 | D | Undead Horde | (Undead) | (rogue) | 57 other | line | 1070 | 466 hits | 9 kills | 57 losses |
Total:
1 attackers (72 SF)
4 defenders (92 other)
Total combat strengths: 1695 vs. 3415
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (72-S) | 2 (11-M) 3 (8-M) 4 (16-M) 5 (57-U) |
The End (1) fire on Monsters (4), scoring 552 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 552
Monsters (3), Monsters (2), Undead Horde (5) and Monsters (4) advance towards the enemy.
Monsters (4) take 662 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 662 (0 from close combat and 662 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (72-S) | 2 (11-M) 3 (8-M) 4 (12-M) 5 (57-U) |
The End (1) fire on Undead Horde (5), scoring 566 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 566
Undead Horde (5), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.
Undead Horde (5) take 481 hits from archer fire, which cause 15 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 481 (0 from close combat and 481 from ranged)
Total casualties: 0 attackers, 15 defenders
Turn No. 3
1 (72-S) | 2 (11-M) 3 (8-M) 4 (12-M) 5 (42-U) |
The End (1) fire on Monsters (4), scoring 283 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 283
Undead Horde (5), Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (4) take 340 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 340 (0 from close combat and 340 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 4
1 (72-S) | 2 (11-M) 3 (8-M) 4 (10-M) 5 (42-U) |
The End (1) fire on Monsters (4), scoring 802 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 802
Monsters (2), Monsters (4), Monsters (3) and Undead Horde (5) advance towards the enemy.
Monsters (4) take 962 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 962 (0 from close combat and 962 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 5
1 (72-S) | 2 (11-M) 3 (8-M) 5 (42-U) |
The End (1) fire on Undead Horde (5), scoring 1749 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1749
Undead Horde (5), Monsters (2) and Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 4):
Undead Horde (5) score 466 hits on The End (1).
Monsters (2) score 284 hits on The End (1).
Monsters (3) score 69 hits on The End (1).
The End (1) score 622 hits on Undead Horde (5).
The End (1) score 295 hits on Monsters (2).
The End (1) score 242 hits on Monsters (3).
Total close combat hits suffered: Attackers: 819, Defenders: 1159
Undead Horde (5) take 2109 hits (622 in close combat, 1487 from archer fire), which cause 42 casualties, wiping the unit out.
Monsters (2) take 295 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Monsters (3) take 242 hits in close combat, which cause 2 casualties.
The End (1) take 819 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 819 (819 from close combat and 0 from ranged), Defenders: 2646 (1159 from close combat and 1487 from ranged)
Total casualties: 16 attackers, 49 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.