Luria Nova/Campaign Records/Home Defence/Battle in Mangai 6/18/23

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Battle of Mangai
Part of (rogue)

Date 6/18/2023
Location Mangai
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
112 Arch, 134 SF 106 other
Formations
Casualties
0 106


Battle in Mangai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova57 SFwedge  13854078 hits41 kills0 losses
2AGold ScorpionsLeonidLuria Nova77 SFbox  17484110 hits47 kills0 losses
3Athe Black guardRichardLuria Nova112 Archbox  13032990 hits24 kills0 losses
4DMonsters(Monsters)(rogue)4 otherline  5050 hits0 kills4 losses
5DMonsters(Monsters)(rogue)26 otherline  26400 hits0 kills26 losses
6DMonsters(Monsters)(rogue)9 otherline  8200 hits0 kills9 losses
7DUndead Horde(Undead)(rogue)67 otherline  14000 hits0 kills67 losses


Total:
3 attackers (112 Arch, 134 SF)
4 defenders (106 other)
Total combat strengths: 4436 vs. 5365

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (57-S)
2 (77-S)
3 (112-A)
   4 (4-M)
5 (26-M)
 6 (9-M)
7 (67-U)
  


Gold Scorpions (2) fire on Monsters (5), scoring 468 hits.
the Black guard (3) fire on Monsters (5), scoring 199 hits.
Astra Legionnaire (1) fire on Monsters (5), scoring 403 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1070
Monsters (6), Monsters (4), Undead Horde (7) and Monsters (5) advance towards the enemy.


Monsters (5) take 1284 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1284 (0 from close combat and 1284 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  1 (57-S)
2 (77-S)
3 (112-A)
  4 (4-M)
5 (21-M)
 6 (9-M)
7 (67-U)
   


Astra Legionnaire (1) fire on Monsters (5), scoring 597 hits.
the Black guard (3) fire on Monsters (5), scoring 667 hits.
Gold Scorpions (2) fire on Monsters (4), scoring 979 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2243
Undead Horde (7), Monsters (5), Monsters (6) and Monsters (4) advance towards the enemy.


Monsters (5) take 1517 hits from archer fire, which cause 6 casualties.
Monsters (4) take 1175 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2692 (0 from close combat and 2692 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 3

  1 (57-S)
2 (77-S)
3 (112-A)
 5 (15-M)
 6 (9-M)
7 (67-U)
    


Gold Scorpions (2) fire on Monsters (5), scoring 678 hits.
the Black guard (3) fire on Monsters (5), scoring 902 hits.
Astra Legionnaire (1) fire on Monsters (5), scoring 1616 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3196
Undead Horde (7), Monsters (5) and Monsters (6) advance towards the enemy.


Monsters (5) take 3835 hits from archer fire, which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3835 (0 from close combat and 3835 from ranged)
Total casualties: 0 attackers, 15 defenders

Turn No. 4

  1 (57-S)
2 (77-S)
3 (112-A)
  6 (9-M)
7 (67-U)
     


the Black guard (3) fire on Undead Horde (7), scoring 390 hits.
Gold Scorpions (2) fire on Monsters (6), scoring 555 hits.
Astra Legionnaire (1) fire on Undead Horde (7), scoring 811 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1756
Undead Horde (7) and Monsters (6) advance towards the enemy.


Undead Horde (7) take 1021 hits from archer fire, which cause 36 casualties.
Monsters (6) take 666 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1687 (0 from close combat and 1687 from ranged)
Total casualties: 0 attackers, 40 defenders

Turn No. 5

  1 (57-S)
2 (77-S)
3 (112-A)
 6 (5-M)
7 (31-U)
      


Gold Scorpions (2) fire on Undead Horde (7), scoring 1430 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 651 hits.
the Black guard (3) fire on Monsters (6), scoring 832 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2913
Undead Horde (7) and Monsters (6) advance towards the enemy.


Undead Horde (7) take 1216 hits from archer fire, which cause 31 casualties, wiping the unit out.
Monsters (6) take 1780 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2996 (0 from close combat and 2996 from ranged)
Total casualties: 0 attackers, 36 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 17 %.
The locals are grateful for defeating the evil forces plaguing their region.