Luria Nova/Campaign Records/Home Defence/Battle in Mangai 6/18/23
Battle of Mangai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
112 Arch, 134 SF | 106 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 106 |
Battle in Mangai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1385 | 4078 hits | 41 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1748 | 4110 hits | 47 kills | 0 losses | |
3 | A | the Black guard | Richard | Luria Nova | 112 Arch | box | 1303 | 2990 hits | 24 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 505 | 0 hits | 0 kills | 4 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 26 other | line | 2640 | 0 hits | 0 kills | 26 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 820 | 0 hits | 0 kills | 9 losses | |
7 | D | Undead Horde | (Undead) | (rogue) | 67 other | line | 1400 | 0 hits | 0 kills | 67 losses |
Total:
3 attackers (112 Arch, 134 SF)
4 defenders (106 other)
Total combat strengths: 4436 vs. 5365
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (57-S) 2 (77-S) 3 (112-A) | 4 (4-M) 5 (26-M) | 6 (9-M) 7 (67-U) |
Gold Scorpions (2) fire on Monsters (5), scoring 468 hits.
the Black guard (3) fire on Monsters (5), scoring 199 hits.
Astra Legionnaire (1) fire on Monsters (5), scoring 403 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1070
Monsters (6), Monsters (4), Undead Horde (7) and Monsters (5) advance towards the enemy.
Monsters (5) take 1284 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1284 (0 from close combat and 1284 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 2
1 (57-S) 2 (77-S) 3 (112-A) | 4 (4-M) 5 (21-M) | 6 (9-M) 7 (67-U) |
Astra Legionnaire (1) fire on Monsters (5), scoring 597 hits.
the Black guard (3) fire on Monsters (5), scoring 667 hits.
Gold Scorpions (2) fire on Monsters (4), scoring 979 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2243
Undead Horde (7), Monsters (5), Monsters (6) and Monsters (4) advance towards the enemy.
Monsters (5) take 1517 hits from archer fire, which cause 6 casualties.
Monsters (4) take 1175 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2692 (0 from close combat and 2692 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 3
1 (57-S) 2 (77-S) 3 (112-A) | 5 (15-M) | 6 (9-M) 7 (67-U) |
Gold Scorpions (2) fire on Monsters (5), scoring 678 hits.
the Black guard (3) fire on Monsters (5), scoring 902 hits.
Astra Legionnaire (1) fire on Monsters (5), scoring 1616 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3196
Undead Horde (7), Monsters (5) and Monsters (6) advance towards the enemy.
Monsters (5) take 3835 hits from archer fire, which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3835 (0 from close combat and 3835 from ranged)
Total casualties: 0 attackers, 15 defenders
Turn No. 4
1 (57-S) 2 (77-S) 3 (112-A) | 6 (9-M) 7 (67-U) |
the Black guard (3) fire on Undead Horde (7), scoring 390 hits.
Gold Scorpions (2) fire on Monsters (6), scoring 555 hits.
Astra Legionnaire (1) fire on Undead Horde (7), scoring 811 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1756
Undead Horde (7) and Monsters (6) advance towards the enemy.
Undead Horde (7) take 1021 hits from archer fire, which cause 36 casualties.
Monsters (6) take 666 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1687 (0 from close combat and 1687 from ranged)
Total casualties: 0 attackers, 40 defenders
Turn No. 5
1 (57-S) 2 (77-S) 3 (112-A) | 6 (5-M) 7 (31-U) |
Gold Scorpions (2) fire on Undead Horde (7), scoring 1430 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 651 hits.
the Black guard (3) fire on Monsters (6), scoring 832 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2913
Undead Horde (7) and Monsters (6) advance towards the enemy.
Undead Horde (7) take 1216 hits from archer fire, which cause 31 casualties, wiping the unit out.
Monsters (6) take 1780 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2996 (0 from close combat and 2996 from ranged)
Total casualties: 0 attackers, 36 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 17 %.
The locals are grateful for defeating the evil forces plaguing their region.