Luria Nova/Campaign Records/Home Defence/Battle in Mangai 6/17/23
Battle of Mangai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
112 Arch, 134 SF | 63 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 56 |
Battle in Mangai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1442 | 1425 hits | 15 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1772 | 1755 hits | 21 kills | 0 losses | |
3 | A | the Black guard | Richard | Luria Nova | 112 Arch | box | 1345 | 1372 hits | 21 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 690 | 0 hits | 0 kills | 5 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 1040 | 0 hits | 0 kills | 9 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1030 | 0 hits | 0 kills | 8 losses | |
7 | D | Undead Horde | (Undead) | (rogue) | 34 other | line | 485 | 0 hits | 0 kills | 34 losses |
Total:
3 attackers (112 Arch, 134 SF)
4 defenders (63 other)
Total combat strengths: 4559 vs. 3245
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (57-S) 2 (77-S) 3 (112-A) | 5 (11-M) 6 (13-M) | 7 (34-U) | 4 (5-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 412 hits.
Gold Scorpions (2) fire on Monsters (6), scoring 929 hits.
the Black guard (3) fire on Monsters (5), scoring 514 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1855
Monsters (4), Monsters (5), Monsters (6) and Undead Horde (7) advance towards the enemy.
Monsters (5) take 1111 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Monsters (6) take 1115 hits from archer fire, which cause 8 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2226 (0 from close combat and 2226 from ranged)
Total casualties: 0 attackers, 18 defenders
Turn No. 2
1 (57-S) 2 (77-S) 3 (112-A) | 7 (34-U) | 4 (5-M) |
the Black guard (3) fire on Undead Horde (7), scoring 567 hits.
Gold Scorpions (2) fire on Undead Horde (7), scoring 469 hits.
Astra Legionnaire (1) fire on Undead Horde (7), scoring 358 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1394
Undead Horde (7) and Monsters (4) advance towards the enemy.
Undead Horde (7) take 1185 hits from archer fire, which cause 34 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1185 (0 from close combat and 1185 from ranged)
Total casualties: 0 attackers, 34 defenders
Turn No. 3
1 (57-S) 2 (77-S) 3 (112-A) | 4 (5-M) |
Gold Scorpions (2) fire on Monsters (4), scoring 357 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 655 hits.
the Black guard (3) fire on Monsters (4), scoring 291 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1303
Monsters (4) advance towards the enemy.
Monsters (4) take 1564 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1564 (0 from close combat and 1564 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 12 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.