Luria Nova/Campaign Records/Home Defence/Battle in Maf 7/10/23
Battle of Maf | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
90 SF | 27 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 26 |
Battle in Maf
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 67 SF | wedge | 1747 | 4233 hits | 18 kills | 0 losses | |
2 | A | Bloodmen | Samson | Luria Nova | 23 SF | box | 710 | 1202 hits | 4 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 27 other | line | 2850 | 0 hits | 0 kills | 26 losses |
Total:
2 attackers (90 SF)
1 defenders (27 other)
Total combat strengths: 2457 vs. 2850
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (23-S) | 1 (67-S) | 3 (27-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 430 hits.
Bloodmen (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 430
Monsters (3) advance towards the enemy.
Monsters (3) take 516 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 516 (0 from close combat and 516 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (67-S) 2 (23-S) | 3 (25-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 646 hits.
Bloodmen (2) fire on Monsters (3), scoring 346 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 992
Monsters (3) advance towards the enemy.
Monsters (3) take 1190 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1190 (0 from close combat and 1190 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (67-S) 2 (23-S) | 3 (20-M) |
Bloodmen (2) fire on Monsters (3), scoring 510 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 948 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1458
Monsters (3) advance towards the enemy.
Monsters (3) take 1750 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1750 (0 from close combat and 1750 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 4
1 (67-S) 2 (23-S) | 3 (13-M) |
Bloodmen (2) fire on Monsters (3), scoring 346 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 2209 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2555
Monsters (3) advance towards the enemy.
Monsters (3) take 3066 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3066 (0 from close combat and 3066 from ranged)
Total casualties: 0 attackers, 12 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 13 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.