Luria Nova/Campaign Records/Home Defence/Battle in Madina 10/21/23

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Battle of Madina
Part of (rogue)

Date 10/20/2023
Location Madina
Weather Calm wind
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
7 Inf, 218 MI 166 other
Formations
Casualties
94 97


Battle in Madina

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHeliacalWassgandrLuria Nova218 MIwedge  17895347 hits99 kills87 losses
2AThe Butcher BoysGodwinLuria Nova7 Infbox  202172 hits6 kills7 losses
3DMonsters(Monsters)(rogue)10 otherline  970870 hits22 kills10 losses
4DMonsters(Monsters)(rogue)7 otherline  460211 hits5 kills7 losses
5DMonsters(Monsters)(rogue)22 otherline  16501572 hits40 kills1 losses
6DUndead Horde(Undead)(rogue)84 otherline  1773759 hits20 kills36 losses
7DUndead Horde(Undead)(rogue)43 otherline  1083365 hits7 kills43 losses


Total:
2 attackers (7 Inf, 218 MI)
5 defenders (166 other)
Total combat strengths: 1991 vs. 5936

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Heliacal Wassgandr Felsenbach is spotted wearing the Giggling Breastplate.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (218-M)
2 (7-I)
   3 (10-M)
7 (43-U)
4 (7-M)
5 (22-M)
6 (84-U)
  


Heliacal (1) move closer to get better shots.
The Butcher Boys (2) advance towards the enemy.
Monsters (3), Monsters (4), Undead Horde (6), Monsters (5) and Undead Horde (7) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (218-M)
2 (7-I)
 3 (10-M)
7 (43-U)
4 (7-M)
5 (22-M)
6 (84-U)
   


Heliacal (1) fire on Undead Horde (7), scoring 1154 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1154
The Butcher Boys (2) advance towards the enemy.
Undead Horde (7), Monsters (3), Monsters (4), Undead Horde (6) and Monsters (5) advance towards the enemy.
Monsters (3) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
Undead Horde (7) score 365 hits on The Butcher Boys (2) (535 before overkill).
The Butcher Boys (2) score 172 hits on Undead Horde (7).
Total close combat hits suffered: Attackers: 365 (535 before overkill), Defenders: 172

Undead Horde (7) take 1153 hits (172 in close combat, 981 from archer fire), which cause 43 casualties, wiping the unit out.
The Butcher Boys (2) take 365 hits in close combat, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 365 (365 from close combat and 0 from ranged), Defenders: 1153 (172 from close combat and 981 from ranged)
Total casualties: 7 attackers, 43 defenders

Turn No. 3

   1 (218-M)
3 (10-M)
4 (7-M)
5 (22-M)
6 (84-U)
    


Heliacal (1) fire on Monsters (3), scoring 1210 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1210
Undead Horde (6), Monsters (4), Monsters (5) and Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 2):
Heliacal (1) score 326 hits on Monsters (3) (877 before overkill).
Monsters (3) score 870 hits on Heliacal (1).
Total close combat hits suffered: Attackers: 870, Defenders: 326 (877 before overkill)

Heliacal (1) take 870 hits in close combat, which cause 22 casualties.
Monsters (3) take 1778 hits (326 in close combat, 1452 from archer fire), which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 870 (870 from close combat and 0 from ranged), Defenders: 1778 (326 from close combat and 1452 from ranged)
Total casualties: 22 attackers, 10 defenders

Turn No. 4

   1 (196-M)
4 (7-M)
5 (22-M)
6 (84-U)
     


Heliacal (1) fire on Monsters (4), scoring 973 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 973
Monsters (5), Undead Horde (6) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 2):
Monsters (4) score 211 hits on Heliacal (1).
Heliacal (1) score 226 hits on Monsters (4) (744 before overkill).
Total close combat hits suffered: Attackers: 211, Defenders: 226 (744 before overkill)

Monsters (4) take 1394 hits (226 in close combat, 1168 from archer fire), which cause 7 casualties, wiping the unit out.
Heliacal (1) take 211 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 211 (211 from close combat and 0 from ranged), Defenders: 1394 (226 from close combat and 1168 from ranged)
Total casualties: 5 attackers, 7 defenders

Turn No. 5

   1 (191-M)
5 (22-M)
6 (84-U)
      


Heliacal (1) fire on Undead Horde (6), scoring 800 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 800
Undead Horde (6) and Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 2):
Heliacal (1) score 468 hits on Undead Horde (6).
Heliacal (1) score 190 hits on Monsters (5).
Undead Horde (6) score 759 hits on Heliacal (1).
Monsters (5) score 1572 hits on Heliacal (1).
Total close combat hits suffered: Attackers: 2331, Defenders: 658

Heliacal (1) take 2331 hits in close combat, which cause 60 casualties, making the unit retreat from the battlefield, 15 additional men get slaughtered during the retreat.
Wassgandr Felsenbach, Heliacal of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileonhas been wounded by Undead Horde (6).
Undead Horde (6) take 1148 hits (468 in close combat, 680 from archer fire), which cause 36 casualties.
Monsters (5) take 190 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 2331 (2331 from close combat and 0 from ranged), Defenders: 1338 (658 from close combat and 680 from ranged)
Total casualties: 75 attackers, 37 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.