Luria Nova/Campaign Records/Home Defence/Battle in Lupa Lapu 8/1/23

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Battle of Lupa Lapu
Part of (rogue)

Date 8/1/2023
Location Lupa Lapu
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
171 Arch 74 other
Formations
Casualties
0 74


Battle in Lupa Lapu

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe Black guardRichardLuria Nova171 Archbox  19314435 hits79 kills0 losses
2DMonsters(Monsters)(rogue)8 otherline  4700 hits0 kills8 losses
3DMonsters(Monsters)(rogue)8 otherline  4400 hits0 kills8 losses
4DMonsters(Monsters)(rogue)10 otherline  5650 hits0 kills10 losses
5DUndead Horde(Undead)(rogue)48 otherline  5730 hits0 kills48 losses


Total:
1 attackers (171 Arch)
4 defenders (74 other)
Total combat strengths: 1931 vs. 2048

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (171-A)
   3 (8-M)
5 (48-U)
2 (8-M)
4 (10-M)
  


the Black guard (1) fire on Undead Horde (5), scoring 590 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 590
Monsters (2), Undead Horde (5), Monsters (4) and Monsters (3) advance towards the enemy.


Undead Horde (5) take 502 hits from archer fire, which cause 22 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 502 (0 from close combat and 502 from ranged)
Total casualties: 0 attackers, 22 defenders

Turn No. 2

  1 (171-A)
  3 (8-M)
5 (26-U)
2 (8-M)
4 (10-M)
   


the Black guard (1) fire on Monsters (3), scoring 859 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 859
Undead Horde (5), Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 1031 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1031 (0 from close combat and 1031 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 3

  1 (171-A)
 5 (26-U)
2 (8-M)
4 (10-M)
    


the Black guard (1) fire on Undead Horde (5), scoring 890 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 890
Monsters (2), Monsters (4) and Undead Horde (5) advance towards the enemy.


Undead Horde (5) take 757 hits from archer fire, which cause 26 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 757 (0 from close combat and 757 from ranged)
Total casualties: 0 attackers, 26 defenders

Turn No. 4

  1 (171-A)
 2 (8-M)
4 (10-M)
     


the Black guard (1) fire on Monsters (2), scoring 966 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 966
Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (2) take 1159 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1159 (0 from close combat and 1159 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 5

  1 (171-A)
 4 (10-M)
      


the Black guard (1) fire on Monsters (4), scoring 1130 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1130
Monsters (4) advance towards the enemy.


Monsters (4) take 1356 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1356 (0 from close combat and 1356 from ranged)
Total casualties: 0 attackers, 10 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.