Luria Nova/Campaign Records/Home Defence/Battle in Libba 9/26/23
Battle of Libba | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
64 SF | 34 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
3 | 29 |
Battle in Libba
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 64 SF | line | 1476 | 5333 hits | 23 kills | 3 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 540 | 0 hits | 0 kills | 5 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 22 other | line | 1735 | 0 hits | 0 kills | 17 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 375 | 116 hits | 3 kills | 7 losses |
Total:
1 attackers (64 SF)
3 defenders (34 other)
Total combat strengths: 1476 vs. 2650
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (64-S) | 2 (5-M) | 3 (22-M) 4 (7-M) |
The End (1) move closer to get better shots.
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (64-S) | 2 (5-M) | 3 (22-M) 4 (7-M) |
The End (1) fire on Monsters (2), scoring 534 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 534
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 641 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 641 (0 from close combat and 641 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (64-S) | 3 (22-M) 4 (7-M) |
The End (1) fire on Monsters (3), scoring 404 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 404
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 485 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 485 (0 from close combat and 485 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 4
1 (64-S) | 3 (19-M) 4 (7-M) |
The End (1) fire on Monsters (3), scoring 561 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 561
Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 673 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 673 (0 from close combat and 673 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 5
1 (64-S) | 3 (15-M) 4 (7-M) |
The End (1) fire on Monsters (3), scoring 1395 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1395
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 1674 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1674 (0 from close combat and 1674 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 6
1 (64-S) | 4 (7-M) |
The End (1) fire on Monsters (4), scoring 1623 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1623
Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 3):
The End (1) score 816 hits on Monsters (4).
Monsters (4) score 116 hits on The End (1).
Total close combat hits suffered: Attackers: 116, Defenders: 816
The End (1) take 116 hits in close combat, which cause 3 casualties.
Monsters (4) take 2764 hits (816 in close combat, 1948 from archer fire), which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 116 (116 from close combat and 0 from ranged), Defenders: 2764 (816 from close combat and 1948 from ranged)
Total casualties: 3 attackers, 7 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.