Luria Nova/Campaign Records/Home Defence/Battle in Irvington 9/5/23

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Irvington
Part of (rogue)

Date 9/5/2023
Location Irvington
Weather Quite windy
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
161 Arch 31 other
Formations
Casualties
15 31


Battle in Irvington

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe Black guardRichardLuria Nova161 Archbox  14735096 hits25 kills15 losses
2DMonsters(Monsters)(rogue)11 otherline  1275447 hits15 kills11 losses
3DMonsters(Monsters)(rogue)9 otherline  7650 hits0 kills9 losses
4DMonsters(Monsters)(rogue)11 otherline  10200 hits0 kills11 losses


Total:
1 attackers (161 Arch)
3 defenders (31 other)
Total combat strengths: 1473 vs. 3060

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (161-A)
   3 (9-M)
4 (11-M)
2 (11-M)
  


the Black guard (1) fire on Monsters (3), scoring 482 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 482
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (3) take 578 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 578 (0 from close combat and 578 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (161-A)
  3 (5-M)
4 (11-M)
2 (11-M)
   


the Black guard (1) fire on Monsters (3), scoring 641 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 641
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 769 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 769 (0 from close combat and 769 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

  1 (161-A)
  4 (11-M)
2 (11-M)
    


the Black guard (1) fire on Monsters (4), scoring 594 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 594
Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (4) take 713 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 713 (0 from close combat and 713 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (161-A)
 4 (7-M)
2 (11-M)
     


the Black guard (1) fire on Monsters (4), scoring 1040 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1040
Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (4) take 1248 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1248 (0 from close combat and 1248 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 5

  1 (161-A)
 2 (11-M)
      


the Black guard (1) fire on Monsters (2), scoring 1108 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1108
Monsters (2) advance towards the enemy.


Monsters (2) take 1330 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1330 (0 from close combat and 1330 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 6

  1 (161-A)
2 (6-M)
       


the Black guard (1) fire on Monsters (2), scoring 1149 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1149
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
the Black guard (1) score 82 hits on Monsters (2) (261 before overkill).
Monsters (2) score 447 hits on the Black guard (1).
Total close combat hits suffered: Attackers: 447, Defenders: 82 (261 before overkill)

the Black guard (1) take 447 hits in close combat, which cause 15 casualties.
Monsters (2) take 1461 hits (82 in close combat, 1379 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 447 (447 from close combat and 0 from ranged), Defenders: 1461 (82 from close combat and 1379 from ranged)
Total casualties: 15 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.