Luria Nova/Campaign Records/Home Defence/Battle in Irvington 9/5/23
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
161 Arch | 31 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
15 | 31 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | the Black guard | Richard | Luria Nova | 161 Arch | box | 1473 | 5096 hits | 25 kills | 15 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 1275 | 447 hits | 15 kills | 11 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 765 | 0 hits | 0 kills | 9 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 1020 | 0 hits | 0 kills | 11 losses |
Total:
1 attackers (161 Arch)
3 defenders (31 other)
Total combat strengths: 1473 vs. 3060
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (161-A) | 3 (9-M) | 4 (11-M) | 2 (11-M) |
the Black guard (1) fire on Monsters (3), scoring 482 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 482
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (3) take 578 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 578 (0 from close combat and 578 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (161-A) | 3 (5-M) | 4 (11-M) | 2 (11-M) |
the Black guard (1) fire on Monsters (3), scoring 641 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 641
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 769 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 769 (0 from close combat and 769 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (161-A) | 4 (11-M) | 2 (11-M) |
the Black guard (1) fire on Monsters (4), scoring 594 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 594
Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (4) take 713 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 713 (0 from close combat and 713 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (161-A) | 4 (7-M) | 2 (11-M) |
the Black guard (1) fire on Monsters (4), scoring 1040 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1040
Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (4) take 1248 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1248 (0 from close combat and 1248 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 5
1 (161-A) | 2 (11-M) |
the Black guard (1) fire on Monsters (2), scoring 1108 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1108
Monsters (2) advance towards the enemy.
Monsters (2) take 1330 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1330 (0 from close combat and 1330 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 6
1 (161-A) | 2 (6-M) |
the Black guard (1) fire on Monsters (2), scoring 1149 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1149
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 3):
the Black guard (1) score 82 hits on Monsters (2) (261 before overkill).
Monsters (2) score 447 hits on the Black guard (1).
Total close combat hits suffered: Attackers: 447, Defenders: 82 (261 before overkill)
the Black guard (1) take 447 hits in close combat, which cause 15 casualties.
Monsters (2) take 1461 hits (82 in close combat, 1379 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 447 (447 from close combat and 0 from ranged), Defenders: 1461 (82 from close combat and 1379 from ranged)
Total casualties: 15 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.