Luria Nova/Campaign Records/Home Defence/Battle in Irvington 7/11/23

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Battle of Irvington
Part of (rogue)

Date 7/11/2023
Location Irvington
Weather Calm wind
Result After 7 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
23 SF 25 other
Formations
Casualties
0 24


Battle in Irvington

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABloodmenSamsonLuria Nova23 SFbox  6953630 hits22 kills0 losses
2DMonsters(Monsters)(rogue)10 otherline  13006 hits0 kills9 losses
3DMonsters(Monsters)(rogue)15 otherline  11400 hits0 kills15 losses


Total:
1 attackers (23 SF)
2 defenders (25 other)
Total combat strengths: 695 vs. 2440

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Margrave Samson Dixon is spotted wearing the Impenetrable Coat.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (23-S)
    3 (15-M)
 2 (10-M)
  


Bloodmen (1) fire on Monsters (3), scoring 231 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 231
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 277 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 277 (0 from close combat and 277 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

 1 (23-S)
   3 (13-M)
 2 (10-M)
   


Bloodmen (1) fire on Monsters (3), scoring 217 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 217
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 260 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 260 (0 from close combat and 260 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

 1 (23-S)
  3 (11-M)
 2 (10-M)
    


Bloodmen (1) fire on Monsters (3), scoring 495 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 495
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 594 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 594 (0 from close combat and 594 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

 1 (23-S)
 3 (6-M)
 2 (10-M)
     


Bloodmen (1) fire on Monsters (3), scoring 876 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 876
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 1051 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1051 (0 from close combat and 1051 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 5

 1 (23-S)
  2 (10-M)
      


Bloodmen (1) fire on Monsters (2), scoring 507 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 507
Monsters (2) advance towards the enemy.


Monsters (2) take 608 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 608 (0 from close combat and 608 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 6

 1 (23-S)
 2 (7-M)
       


Bloodmen (1) fire on Monsters (2), scoring 415 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 415
Monsters (2) advance towards the enemy.


Monsters (2) take 498 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 498 (0 from close combat and 498 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 7

 1 (23-S)
2 (5-M)
        


Bloodmen (1) fire on Monsters (2), scoring 553 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 553
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 4):
Monsters (2) score 6 hits on Bloodmen (1).
Bloodmen (1) score 336 hits on Monsters (2).
Total close combat hits suffered: Attackers: 6, Defenders: 336

Monsters (2) take 1000 hits (336 in close combat, 664 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Bloodmen (1) take 6 hits in close combat. No casualties.
Total hits suffered: Attackers: 6 (6 from close combat and 0 from ranged), Defenders: 1000 (336 from close combat and 664 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.