Luria Nova/Campaign Records/Home Defence/Battle in Herle II 2/12/24

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Battle of Herle
Part of (rogue)

Date 2/12/2024
Location Herle
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
36 Arch, 333 SF 60 other
Formations
Casualties
0 52


Battle in Herle

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  16952586100
2AHellersRojakLuria Nova60 SFbox  1506197070
3AOshu Fujiwara RetainersHarumiLuria Nova36 Archbox  44349620
4ASassy SirensCelinaLuria Nova29 SFbox  840156560
5Athe black guardRichardLuria Nova60 SFbox  1203142860
6AThe EndSamsonLuria Nova64 SFbox  1626177270
7AWinged PhalanxNjalLuria Nova50 SFbox  1378202470
8DMonsters(Monsters)(rogue)4 otherline  485004
9DMonsters(Monsters)(rogue)26 otherline  18350026
10DMonsters(Monsters)(rogue)4 otherline  520004
11DMonsters(Monsters)(rogue)21 otherline  24750013
12DMonsters(Monsters)(rogue)5 otherline  485005


Total:
7 attackers (36 Arch, 333 SF)
5 defenders (60 other)
Total combat strengths: 8691 vs. 5800

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
Earl Rojak Sethar is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 6 (64-S)
1 (70-S)
2 (60-S)
3 (36-A)
4 (29-S)
5 (60-S)
7 (50-S)
   8 (4-M)
9 (26-M)
10 (4-M)
11 (21-M)
12 (5-M)
   


Astra Legionnaire (1) fire on Monsters (9), scoring 830 hits.
Hellers (2) fire on Monsters (10), scoring 577 hits.
the black guard (5) fire on Monsters (8), scoring 368 hits.
Winged Phalanx (7) fire on Monsters (9), scoring 291 hits.
Sassy Sirens (4) fire on Monsters (8), scoring 407 hits.
The End (6) fire on Monsters (9), scoring 460 hits.
Oshu Fujiwara Retainers (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 2933
Monsters (9), Monsters (10), Monsters (12), Monsters (11) and Monsters (8) advance towards the enemy.


Monsters (9) take 1897 hits from archer fire, which cause 11 casualties.
Monsters (10) take 692 hits from archer fire, which cause 4 casualties, wiping the unit out.
Monsters (8) take 930 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3519 (0 from close combat and 3519 from ranged)
Total casualties: 0 attackers, 19 defenders

Turn No. 2

 6 (64-S)
1 (70-S)
2 (60-S)
4 (29-S)
5 (60-S)
7 (50-S)
3 (36-A)
 9 (15-M)
11 (21-M)
12 (5-M)
    


Astra Legionnaire (1) fire on Monsters (9), scoring 1264 hits.
the black guard (5) fire on Monsters (9), scoring 623 hits.
Hellers (2) fire on Monsters (9), scoring 521 hits.
Sassy Sirens (4) fire on Monsters (9), scoring 636 hits.
Oshu Fujiwara Retainers (3) fire on Monsters (9), scoring 274 hits.
Winged Phalanx (7) fire on Monsters (9), scoring 900 hits.
The End (6) fire on Monsters (9), scoring 749 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4967
Monsters (11), Monsters (12) and Monsters (9) advance towards the enemy.


Monsters (9) take 5960 hits from archer fire, which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 5960 (0 from close combat and 5960 from ranged)
Total casualties: 0 attackers, 15 defenders

Turn No. 3

 6 (64-S)
1 (70-S)
2 (60-S)
4 (29-S)
5 (60-S)
7 (50-S)
3 (36-A)
 11 (21-M)
12 (5-M)
     


the black guard (5) fire on Monsters (11), scoring 437 hits.
The End (6) fire on Monsters (11), scoring 563 hits.
Winged Phalanx (7) fire on Monsters (11), scoring 833 hits.
Oshu Fujiwara Retainers (3) fire on Monsters (12), scoring 222 hits.
Astra Legionnaire (1) fire on Monsters (12), scoring 492 hits.
Hellers (2) fire on Monsters (11), scoring 872 hits.
Sassy Sirens (4) fire on Monsters (12), scoring 522 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3941
Monsters (11) and Monsters (12) advance towards the enemy.


Monsters (11) take 3246 hits from archer fire, which cause 13 casualties, making the unit retreat from the battlefield.
Monsters (12) take 1483 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4729 (0 from close combat and 4729 from ranged)
Total casualties: 0 attackers, 18 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.