Luria Nova/Campaign Records/Home Defence/Battle in Herle 7/6/23

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Battle of Herle
Part of (rogue)

Date 7/6/2023
Location Herle
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
47 SF 18 other
Formations
Casualties
0 13


Battle in Herle

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABloodmenSamsonLuria Nova23 SFbox  7501312 hits5 kills0 losses
2AHellersRojakLuria Nova24 SFline  6311253 hits6 kills0 losses
3DMonsters(Monsters)(rogue)18 otherline  21350 hits0 kills13 losses


Total:
2 attackers (47 SF)
1 defenders (18 other)
Total combat strengths: 1381 vs. 2135

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Earl Rojak Sethar is spotted wielding the Sacred Rod.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (23-S)
2 (24-S)
      3 (18-M)
  


Bloodmen (1) move closer to get better shots.
Hellers (2) move closer to get better shots.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (23-S)
2 (24-S)
    3 (18-M)
   


Hellers (2) fire on Monsters (3), scoring 144 hits.
Bloodmen (1) fire on Monsters (3), scoring 186 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 330
Monsters (3) advance towards the enemy.


Monsters (3) take 396 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 396 (0 from close combat and 396 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (23-S)
2 (24-S)
   3 (16-M)
    


Hellers (2) fire on Monsters (3), scoring 215 hits.
Bloodmen (1) fire on Monsters (3), scoring 240 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 455
Monsters (3) advance towards the enemy.


Monsters (3) take 546 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 546 (0 from close combat and 546 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 4

  1 (23-S)
2 (24-S)
  3 (14-M)
     


Hellers (2) fire on Monsters (3), scoring 278 hits.
Bloodmen (1) fire on Monsters (3), scoring 337 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 615
Monsters (3) advance towards the enemy.


Monsters (3) take 738 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 738 (0 from close combat and 738 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 5

  1 (23-S)
2 (24-S)
 3 (11-M)
      


Bloodmen (1) fire on Monsters (3), scoring 549 hits.
Hellers (2) fire on Monsters (3), scoring 616 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1165
Monsters (3) advance towards the enemy.


Monsters (3) take 1398 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1398 (0 from close combat and 1398 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.