Luria Nova/Campaign Records/Home Defence/Battle in Herle 2/12/24

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Battle of Herle
Part of (rogue)

Date 2/11/2024
Location Herle
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
333 SF 48 other
Formations
Casualties
0 46


Battle in Herle

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  17171885110
2AHellersRojakLuria Nova60 SFbox  1516168380
3ASassy SirensCelinaLuria Nova29 SFbox  84472030
4Athe black guardRichardLuria Nova60 SFbox  1203118160
5AThe EndSamsonLuria Nova64 SFbox  163993640
6AWinged PhalanxNjalLuria Nova50 SFbox  1382118860
7DMonsters(Monsters)(rogue)10 otherline  9500010
8DMonsters(Monsters)(rogue)10 otherline  1045008
9DMonsters(Monsters)(rogue)11 otherline  10400011
10DMonsters(Monsters)(rogue)17 otherline  12150017


Total:
6 attackers (333 SF)
4 defenders (48 other)
Total combat strengths: 8301 vs. 4250

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
Earl Rojak Sethar is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 5 (64-S)
1 (70-S)
2 (60-S)
3 (29-S)
4 (60-S)
6 (50-S)
   7 (10-M)
8 (10-M)
10 (17-M)
9 (11-M)
  


Sassy Sirens (3) fire on Monsters (8), scoring 234 hits.
the black guard (4) fire on Monsters (7), scoring 483 hits.
Hellers (2) fire on Monsters (8), scoring 358 hits.
Astra Legionnaire (1) fire on Monsters (7), scoring 805 hits.
Winged Phalanx (6) fire on Monsters (8), scoring 311 hits.
The End (5) fire on Monsters (8), scoring 202 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2393
Monsters (7), Monsters (10), Monsters (9) and Monsters (8) advance towards the enemy.


Monsters (7) take 1546 hits from archer fire, which cause 10 casualties, wiping the unit out.
Monsters (8) take 1326 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2872 (0 from close combat and 2872 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 2

 5 (64-S)
1 (70-S)
2 (60-S)
3 (29-S)
4 (60-S)
6 (50-S)
   10 (17-M)
9 (11-M)
   


the black guard (4) fire on Monsters (10), scoring 320 hits.
The End (5) fire on Monsters (10), scoring 252 hits.
Hellers (2) fire on Monsters (10), scoring 498 hits.
Winged Phalanx (6) fire on Monsters (10), scoring 379 hits.
Astra Legionnaire (1) fire on Monsters (10), scoring 806 hits.
Sassy Sirens (3) fire on Monsters (10), scoring 178 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2433
Monsters (10) and Monsters (9) advance towards the enemy.


Monsters (10) take 2920 hits from archer fire, which cause 17 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2920 (0 from close combat and 2920 from ranged)
Total casualties: 0 attackers, 17 defenders

Turn No. 3

 5 (64-S)
1 (70-S)
2 (60-S)
3 (29-S)
4 (60-S)
6 (50-S)
   9 (11-M)
    


Astra Legionnaire (1) fire on Monsters (9), scoring 274 hits.
Hellers (2) fire on Monsters (9), scoring 827 hits.
Winged Phalanx (6) fire on Monsters (9), scoring 498 hits.
the black guard (4) fire on Monsters (9), scoring 378 hits.
The End (5) fire on Monsters (9), scoring 482 hits.
Sassy Sirens (3) fire on Monsters (9), scoring 308 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2767
Monsters (9) advance towards the enemy.


Monsters (9) take 3320 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3320 (0 from close combat and 3320 from ranged)
Total casualties: 0 attackers, 11 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.