Luria Nova/Campaign Records/Home Defence/Battle in Grodno 8/30/22
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
132 SF | 24 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 19 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Gold Scorpions | Leonid | Luria Nova | 70 SF | box | 1636 | 2103 hits | 12 kills | 0 losses | |
2 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1570 | 1609 hits | 5 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1095 | 0 hits | 0 kills | 9 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 360 | 0 hits | 0 kills | 5 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 495 | 0 hits | 0 kills | 3 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 2 other | line | 240 | 0 hits | 0 kills | 2 losses |
Total:
2 attackers (132 SF)
4 defenders (24 other)
Total combat strengths: 3206 vs. 2190
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-S) 2 (62-S) | 4 (5-M) 5 (3-M) | 3 (14-M) 6 (2-M) |
Gold Scorpions (1) fire on Monsters (5), scoring 721 hits.
The Imperium Hunters (2) fire on Monsters (4), scoring 235 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 956
Monsters (3), Monsters (4), Monsters (6) and Monsters (5) advance towards the enemy.
Monsters (4) take 282 hits from archer fire, which cause 3 casualties.
Monsters (5) take 865 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1147 (0 from close combat and 1147 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 2
1 (70-S) 2 (62-S) | 4 (2-M) | 3 (14-M) 6 (2-M) |
The Imperium Hunters (2) fire on Monsters (4), scoring 942 hits.
Gold Scorpions (1) fire on Monsters (4), scoring 491 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1433
Monsters (3), Monsters (6) and Monsters (4) advance towards the enemy.
Monsters (4) take 1720 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1720 (0 from close combat and 1720 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (70-S) 2 (62-S) | 3 (14-M) 6 (2-M) |
Gold Scorpions (1) fire on Monsters (3), scoring 891 hits.
The Imperium Hunters (2) fire on Monsters (6), scoring 432 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1323
Monsters (3) and Monsters (6) advance towards the enemy.
Monsters (3) take 1069 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Monsters (6) take 518 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1587 (0 from close combat and 1587 from ranged)
Total casualties: 0 attackers, 11 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.