Luria Nova/Campaign Records/Home Defence/Battle in Grodno 8/30/22

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Battle of Grodno
Part of (rogue)

Date 8/31/2022
Location Grodno
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
132 SF 24 other
Formations
Casualties
0 19


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AGold ScorpionsLeonidLuria Nova70 SFbox  16362103 hits12 kills0 losses
2AThe Imperium HuntersLanceLuria Nova62 SFwedge  15701609 hits5 kills0 losses
3DMonsters(Monsters)(rogue)14 otherline  10950 hits0 kills9 losses
4DMonsters(Monsters)(rogue)5 otherline  3600 hits0 kills5 losses
5DMonsters(Monsters)(rogue)3 otherline  4950 hits0 kills3 losses
6DMonsters(Monsters)(rogue)2 otherline  2400 hits0 kills2 losses


Total:
2 attackers (132 SF)
4 defenders (24 other)
Total combat strengths: 3206 vs. 2190

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
2 (62-S)
   4 (5-M)
5 (3-M)
3 (14-M)
6 (2-M)
   


Gold Scorpions (1) fire on Monsters (5), scoring 721 hits.
The Imperium Hunters (2) fire on Monsters (4), scoring 235 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 956
Monsters (3), Monsters (4), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (4) take 282 hits from archer fire, which cause 3 casualties.
Monsters (5) take 865 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1147 (0 from close combat and 1147 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (70-S)
2 (62-S)
  4 (2-M)
3 (14-M)
6 (2-M)
    


The Imperium Hunters (2) fire on Monsters (4), scoring 942 hits.
Gold Scorpions (1) fire on Monsters (4), scoring 491 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1433
Monsters (3), Monsters (6) and Monsters (4) advance towards the enemy.


Monsters (4) take 1720 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1720 (0 from close combat and 1720 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (70-S)
2 (62-S)
  3 (14-M)
6 (2-M)
     


Gold Scorpions (1) fire on Monsters (3), scoring 891 hits.
The Imperium Hunters (2) fire on Monsters (6), scoring 432 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1323
Monsters (3) and Monsters (6) advance towards the enemy.


Monsters (3) take 1069 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Monsters (6) take 518 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1587 (0 from close combat and 1587 from ranged)
Total casualties: 0 attackers, 11 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.