Luria Nova/Campaign Records/Home Defence/Battle in Grodno 8/28/22
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
75 MI, 132 SF | 52 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 47 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Artois Guard | Claude | Luria Nova | 75 MI | box | 851 | 1411 hits | 4 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 70 SF | box | 1689 | 5093 hits | 14 kills | 0 losses | |
3 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1616 | 6241 hits | 21 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 545 | 0 hits | 0 kills | 5 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 1740 | 0 hits | 0 kills | 14 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 420 | 0 hits | 0 kills | 3 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 490 | 0 hits | 0 kills | 10 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 1340 | 0 hits | 0 kills | 7 losses | |
9 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 865 | 0 hits | 0 kills | 8 losses |
Total:
3 attackers (75 MI, 132 SF)
6 defenders (52 other)
Total combat strengths: 4156 vs. 5400
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (75-M) | 2 (70-S) 3 (62-S) | 4 (5-M) 7 (10-M) 8 (11-M) | 6 (3-M) | 5 (15-M) 9 (8-M) |
The Imperium Hunters (3) fire on Monsters (8), scoring 200 hits.
Artois Guard (1) move closer to get better shots.
Gold Scorpions (2) fire on Monsters (8), scoring 490 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 690
Monsters (6), Monsters (9), Monsters (5), Monsters (8), Monsters (4) and Monsters (7) advance towards the enemy.
Monsters (8) take 828 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 828 (0 from close combat and 828 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (75-M) 2 (70-S) 3 (62-S) | 4 (5-M) 7 (10-M) 8 (8-M) | 6 (3-M) | 5 (15-M) 9 (8-M) |
Artois Guard (1) fire on Monsters (8), scoring 260 hits.
The Imperium Hunters (3) fire on Monsters (4), scoring 900 hits.
Gold Scorpions (2) fire on Monsters (8), scoring 625 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1785
Monsters (7), Monsters (6), Monsters (4), Monsters (8), Monsters (9) and Monsters (5) advance towards the enemy.
Monsters (4) take 1080 hits from archer fire, which cause 5 casualties, wiping the unit out.
Monsters (8) take 1062 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2142 (0 from close combat and 2142 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
1 (75-M) 2 (70-S) 3 (62-S) | 7 (10-M) | 6 (3-M) | 5 (15-M) 9 (8-M) |
The Imperium Hunters (3) fire on Monsters (7), scoring 1784 hits.
Gold Scorpions (2) fire on Monsters (7), scoring 657 hits.
Artois Guard (1) fire on Monsters (7), scoring 369 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2810
Monsters (9), Monsters (6), Monsters (5) and Monsters (7) advance towards the enemy.
Monsters (7) take 3372 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3372 (0 from close combat and 3372 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 4
1 (75-M) 2 (70-S) 3 (62-S) | 6 (3-M) | 5 (15-M) 9 (8-M) |
Artois Guard (1) fire on Monsters (6), scoring 464 hits.
The Imperium Hunters (3) fire on Monsters (6), scoring 1488 hits.
Gold Scorpions (2) fire on Monsters (6), scoring 1390 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3342
Monsters (9), Monsters (6) and Monsters (5) advance towards the enemy.
Monsters (6) take 4010 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4010 (0 from close combat and 4010 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 5
1 (75-M) 2 (70-S) 3 (62-S) | 5 (15-M) 9 (8-M) |
The Imperium Hunters (3) fire on Monsters (5), scoring 1869 hits.
Gold Scorpions (2) fire on Monsters (9), scoring 1931 hits.
Artois Guard (1) fire on Monsters (5), scoring 318 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4118
Monsters (9) and Monsters (5) advance towards the enemy.
Monsters (9) take 2317 hits from archer fire, which cause 8 casualties, wiping the unit out.
Monsters (5) take 2624 hits from archer fire, which cause 14 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4941 (0 from close combat and 4941 from ranged)
Total casualties: 0 attackers, 22 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.