Luria Nova/Campaign Records/Home Defence/Battle in Grodno 8/27/22
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
75 MI, 132 SF | 56 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 48 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Artois Guard | Claude | Luria Nova | 75 MI | box | 806 | 1140 hits | 7 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 70 SF | box | 1704 | 4743 hits | 17 kills | 0 losses | |
3 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1636 | 4416 hits | 17 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 590 | 0 hits | 0 kills | 4 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 430 | 0 hits | 0 kills | 3 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 910 | 0 hits | 0 kills | 10 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 650 | 0 hits | 0 kills | 4 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 870 | 0 hits | 0 kills | 7 losses | |
9 | D | Monsters | (Monsters) | (rogue) | 26 other | line | 2785 | 0 hits | 0 kills | 20 losses |
Total:
3 attackers (75 MI, 132 SF)
6 defenders (56 other)
Total combat strengths: 4146 vs. 6235
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (75-M) | 2 (70-S) 3 (62-S) | 6 (10-M) 8 (7-M) 9 (26-M) | 4 (4-M) 5 (3-M) 7 (6-M) |
The Imperium Hunters (3) fire on Monsters (9), scoring 756 hits.
Gold Scorpions (2) fire on Monsters (9), scoring 982 hits.
Artois Guard (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1738
Monsters (8), Monsters (5), Monsters (9), Monsters (7), Monsters (4) and Monsters (6) advance towards the enemy.
Monsters (9) take 2086 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2086 (0 from close combat and 2086 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
1 (75-M) 2 (70-S) 3 (62-S) | 6 (10-M) 8 (7-M) 9 (18-M) | 4 (4-M) 5 (3-M) 7 (6-M) |
Gold Scorpions (2) fire on Monsters (9), scoring 876 hits.
Artois Guard (1) fire on Monsters (6), scoring 270 hits.
The Imperium Hunters (3) fire on Monsters (8), scoring 1329 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2475
Monsters (8), Monsters (4), Monsters (5), Monsters (6), Monsters (7) and Monsters (9) advance towards the enemy.
Monsters (8) take 1595 hits from archer fire, which cause 7 casualties, wiping the unit out.
Monsters (6) take 324 hits from archer fire, which cause 2 casualties.
Monsters (9) take 1051 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2970 (0 from close combat and 2970 from ranged)
Total casualties: 0 attackers, 13 defenders
Turn No. 3
1 (75-M) 2 (70-S) 3 (62-S) | 6 (8-M) 9 (14-M) | 4 (4-M) 5 (3-M) 7 (6-M) |
Gold Scorpions (2) fire on Monsters (9), scoring 1749 hits.
Artois Guard (1) fire on Monsters (6), scoring 401 hits.
The Imperium Hunters (3) fire on Monsters (6), scoring 1297 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3447
Monsters (7), Monsters (9), Monsters (6), Monsters (5) and Monsters (4) advance towards the enemy.
Monsters (9) take 2099 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Monsters (6) take 2038 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4137 (0 from close combat and 4137 from ranged)
Total casualties: 0 attackers, 16 defenders
Turn No. 4
1 (75-M) 2 (70-S) 3 (62-S) | 4 (4-M) 5 (3-M) 7 (6-M) |
Artois Guard (1) fire on Monsters (7), scoring 469 hits.
The Imperium Hunters (3) fire on Monsters (4), scoring 1034 hits.
Gold Scorpions (2) fire on Monsters (5), scoring 1136 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2639
Monsters (5), Monsters (4) and Monsters (7) advance towards the enemy.
Monsters (5) take 1363 hits from archer fire, which cause 3 casualties, wiping the unit out.
Monsters (4) take 1241 hits from archer fire, which cause 4 casualties, wiping the unit out.
Monsters (7) take 563 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3167 (0 from close combat and 3167 from ranged)
Total casualties: 0 attackers, 11 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.