Luria Nova/Campaign Records/Home Defence/Battle in Grodno 7/27/23

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Battle of Grodno
Part of (rogue)

Date 7/27/2023
Location Grodno
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
48 Arch, 379 SF 31 other
Formations
Casualties
0 28


Battle in Grodno

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Astra Legionnaire Lance Luria Nova 67 SF wedge 1727 1541 4 0
2 A Evoran Rangers Andryr Luria Nova 48 Arch box 654 610 1 0
3 A Felsenbachi Bolt Throwers Moria Luria Nova 73 SF box 1832 1627 5 0
4 A Gold Scorpions Leonid Luria Nova 79 SF box 1976 1613 5 0
5 A Hellers Rojak Luria Nova 28 SF line 599 382 0 0
6 A Jenassaries Jenas Luria Nova 60 SF box 1585 1514 5 0
7 A The End Samson Luria Nova 72 SF line 1662 1660 3 0
8 D Monsters (Monsters) (rogue) 16 other line 1160 0 0 16
9 D Monsters (Monsters) (rogue) 6 other line 445 0 0 6
10 D Monsters (Monsters) (rogue) 9 other line 575 0 0 6


Total:
7 attackers (48 Arch, 379 SF)
3 defenders (31 other)
Total combat strengths: 10035 vs. 2180

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Dame Moria Igelfeld is spotted wearing the Forgotten Ring.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 5 (28-S)
7 (72-S)
1 (67-S)
2 (48-A)
3 (73-S)
4 (79-S)
6 (60-S)
    8 (16-M)
10 (9-M)
9 (6-M)
  


Jenassaries (6) fire on Monsters (8), scoring 493 hits.
Gold Scorpions (4) fire on Monsters (10), scoring 317 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 303 hits.
The End (7) move closer to get better shots.
Felsenbachi Bolt Throwers (3) fire on Monsters (10), scoring 228 hits.
Hellers (5) move closer to get better shots.
Evoran Rangers (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1341
Monsters (10), Monsters (8) and Monsters (9) advance towards the enemy.


Monsters (10) take 654 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Monsters (8) take 955 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1609 (0 from close combat and 1609 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 2

  1 (67-S)
3 (73-S)
4 (79-S)
5 (28-S)
6 (60-S)
7 (72-S)
2 (48-A)
  8 (11-M)
9 (6-M)
   


Hellers (5) fire on Monsters (8), scoring 177 hits.
Evoran Rangers (2) fire on Monsters (8), scoring 334 hits.
Felsenbachi Bolt Throwers (3) fire on Monsters (8), scoring 719 hits.
Jenassaries (6) fire on Monsters (8), scoring 747 hits.
Gold Scorpions (4) fire on Monsters (8), scoring 622 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 528 hits.
The End (7) fire on Monsters (8), scoring 710 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3837
Monsters (9) and Monsters (8) advance towards the enemy.


Monsters (8) take 4604 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4604 (0 from close combat and 4604 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 3

  1 (67-S)
3 (73-S)
4 (79-S)
5 (28-S)
6 (60-S)
7 (72-S)
2 (48-A)
  9 (6-M)
    


Jenassaries (6) fire on Monsters (9), scoring 274 hits.
Hellers (5) fire on Monsters (9), scoring 205 hits.
Felsenbachi Bolt Throwers (3) fire on Monsters (9), scoring 680 hits.
Gold Scorpions (4) fire on Monsters (9), scoring 674 hits.
Evoran Rangers (2) fire on Monsters (9), scoring 276 hits.
Astra Legionnaire (1) fire on Monsters (9), scoring 710 hits.
The End (7) fire on Monsters (9), scoring 950 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3769
Monsters (9) advance towards the enemy.


Monsters (9) take 4523 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4523 (0 from close combat and 4523 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.