Luria Nova/Campaign Records/Home Defence/Battle in Grodno 3/20/24

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Battle of Grodno
Part of (rogue)

Date 3/20/2024
Location Grodno
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
148 SF 62 other
Formations
Casualties
11 62


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  175369793211
2AWeighted Elastic SlingersLexisLuria Nova78 SFline  15365483200
3DMonsters(Monsters)(rogue)9 otherline  1120009
4DMonsters(Monsters)(rogue)14 otherline  12505991114
5DMonsters(Monsters)(rogue)8 otherline  825008
6DMonsters(Monsters)(rogue)17 otherline  14000017
7DMonsters(Monsters)(rogue)14 otherline  6600014


Total:
2 attackers (148 SF)
5 defenders (62 other)
Total combat strengths: 3289 vs. 5255

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (78-S)
1 (70-S)
   3 (9-M)
6 (17-M)
7 (14-M)
4 (14-M)
5 (8-M)
  


Weighted Elastic Slingers (2) fire on Monsters (3), scoring 499 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 590 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1089
Monsters (3), Monsters (4), Monsters (5), Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (3) take 1307 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1307 (0 from close combat and 1307 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

 2 (78-S)
1 (70-S)
  3 (4-M)
6 (17-M)
7 (14-M)
4 (14-M)
5 (8-M)
   


Weighted Elastic Slingers (2) fire on Monsters (3), scoring 519 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 887 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1406
Monsters (5), Monsters (6), Monsters (4), Monsters (3) and Monsters (7) advance towards the enemy.


Monsters (3) take 1687 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1687 (0 from close combat and 1687 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

 2 (78-S)
1 (70-S)
  6 (17-M)
7 (14-M)
4 (14-M)
5 (8-M)
    


Weighted Elastic Slingers (2) fire on Monsters (6), scoring 648 hits.
Astra Legionnaire (1) fire on Monsters (7), scoring 1164 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1812
Monsters (7), Monsters (6), Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (7) take 1397 hits from archer fire, which cause 14 casualties, wiping the unit out.
Monsters (6) take 778 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2175 (0 from close combat and 2175 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 4

 2 (78-S)
1 (70-S)
 6 (13-M)
4 (14-M)
5 (8-M)
     


Weighted Elastic Slingers (2) fire on Monsters (6), scoring 1041 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 1228 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2269
Monsters (5), Monsters (4) and Monsters (6) advance towards the enemy.


Monsters (6) take 2723 hits from archer fire, which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2723 (0 from close combat and 2723 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 5

 2 (78-S)
1 (70-S)
 4 (14-M)
5 (8-M)
      


Astra Legionnaire (1) fire on Monsters (4), scoring 929 hits.
Weighted Elastic Slingers (2) fire on Monsters (5), scoring 1047 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1976
Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (4) take 1115 hits from archer fire, which cause 8 casualties.
Monsters (5) take 1256 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2371 (0 from close combat and 2371 from ranged)
Total casualties: 0 attackers, 16 defenders

Turn No. 6

 2 (78-S)
1 (70-S)
4 (6-M)
       


Astra Legionnaire (1) fire on Monsters (4), scoring 1544 hits.
Weighted Elastic Slingers (2) fire on Monsters (4), scoring 1729 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3273
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 637 hits on Monsters (4) (933 before overkill).
Monsters (4) score 599 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 599, Defenders: 637 (933 before overkill)

Astra Legionnaire (1) take 599 hits in close combat, which cause 11 casualties.
Monsters (4) take 4565 hits (637 in close combat, 3928 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 599 (599 from close combat and 0 from ranged), Defenders: 4565 (637 from close combat and 3928 from ranged)
Total casualties: 11 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.