Luria Nova/Campaign Records/Home Defence/Battle in Grodno 3/17/24
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
149 SF | 52 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 52 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 70 SF | wedge | 1855 | 6704 | 28 | 0 | |
2 | A | Weighted Elastic Slingers | Lexis | Luria Nova | 79 SF | line | 1709 | 3796 | 16 | 0 | |
3 | D | Monsters | (Monsters) | (rogue) | 29 other | line | 3005 | 0 | 0 | 29 | |
4 | D | Monsters | (Monsters) | (rogue) | 23 other | line | 1950 | 0 | 0 | 23 |
Total:
2 attackers (149 SF)
2 defenders (52 other)
Total combat strengths: 3564 vs. 4955
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (79-S) | 1 (70-S) | 3 (29-M) | 4 (23-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 804 hits.
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 694 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1498
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 1798 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1798 (0 from close combat and 1798 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
2 (79-S) | 1 (70-S) | 3 (21-M) | 4 (23-M) |
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 408 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 1460 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1868
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 2242 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2242 (0 from close combat and 2242 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
2 (79-S) | 1 (70-S) | 3 (12-M) | 4 (23-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 2102 hits.
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 1276 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3378
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 4054 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4054 (0 from close combat and 4054 from ranged)
Total casualties: 0 attackers, 12 defenders
Turn No. 4
2 (79-S) | 1 (70-S) | 4 (23-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 1126 hits.
Weighted Elastic Slingers (2) fire on Monsters (4), scoring 460 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1586
Monsters (4) advance towards the enemy.
Monsters (4) take 1903 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1903 (0 from close combat and 1903 from ranged)
Total casualties: 0 attackers, 12 defenders
Turn No. 5
2 (79-S) | 1 (70-S) | 4 (11-M) |
Weighted Elastic Slingers (2) fire on Monsters (4), scoring 958 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 1212 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2170
Monsters (4) advance towards the enemy.
Monsters (4) take 2604 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2604 (0 from close combat and 2604 from ranged)
Total casualties: 0 attackers, 11 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 13 %.
The locals are grateful for defeating the evil forces plaguing their region.