Luria Nova/Campaign Records/Home Defence/Battle in Grodno 3/17/24

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Battle of Grodno
Part of (rogue)

Date 3/17/2024
Location Grodno
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
149 SF 52 other
Formations
Casualties
0 52


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  18556704280
2AWeighted Elastic SlingersLexisLuria Nova79 SFline  17093796160
3DMonsters(Monsters)(rogue)29 otherline  30050029
4DMonsters(Monsters)(rogue)23 otherline  19500023


Total:
2 attackers (149 SF)
2 defenders (52 other)
Total combat strengths: 3564 vs. 4955

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (79-S)
1 (70-S)
   3 (29-M)
 4 (23-M)
  


Astra Legionnaire (1) fire on Monsters (3), scoring 804 hits.
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 694 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1498
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 1798 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1798 (0 from close combat and 1798 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 2

 2 (79-S)
1 (70-S)
  3 (21-M)
 4 (23-M)
   


Weighted Elastic Slingers (2) fire on Monsters (3), scoring 408 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 1460 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1868
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 2242 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2242 (0 from close combat and 2242 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 3

 2 (79-S)
1 (70-S)
 3 (12-M)
 4 (23-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 2102 hits.
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 1276 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3378
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 4054 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4054 (0 from close combat and 4054 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 4

 2 (79-S)
1 (70-S)
  4 (23-M)
     


Astra Legionnaire (1) fire on Monsters (4), scoring 1126 hits.
Weighted Elastic Slingers (2) fire on Monsters (4), scoring 460 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1586
Monsters (4) advance towards the enemy.


Monsters (4) take 1903 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1903 (0 from close combat and 1903 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 5

 2 (79-S)
1 (70-S)
 4 (11-M)
      


Weighted Elastic Slingers (2) fire on Monsters (4), scoring 958 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 1212 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2170
Monsters (4) advance towards the enemy.


Monsters (4) take 2604 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2604 (0 from close combat and 2604 from ranged)
Total casualties: 0 attackers, 11 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 13 %.
The locals are grateful for defeating the evil forces plaguing their region.