Luria Nova/Campaign Records/Home Defence/Battle in Grodno 2/22/23
Battle of Grodno | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
19 other | 7 Inf, 81 MI, 169 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
19 | 1 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 6 other | line | 695 | 0 hits | 0 kills | 6 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 13 other | line | 1470 | 15 hits | 1 kills | 13 losses | |
3 | D | Bloodmen | Samson | Luria Nova | 60 SF | line | 1301 | 970 hits | 4 kills | 0 losses | |
4 | D | Felsenbachi Bolt Throwers | Moria | Luria Nova | 70 SF | box | 1692 | 1953 hits | 7 kills | 0 losses | |
5 | D | Latinikon Elites | Jan | Luria Nova | 39 SF | box | 1154 | 1005 hits | 4 kills | 0 losses | |
6 | D | Tidal Beast Breakers | Tybalt | Luria Nova | 81 MI | box | 1028 | 0 hits | 0 kills | 0 losses | |
7 | D | Vengeance | (militia/guard unit) | Luria Nova | 7 Inf | line | 138 | 145 hits | 1 kills | 1 losses |
Total:
2 attackers (19 other)
5 defenders (7 Inf, 81 MI, 169 SF)
Total combat strengths: 2165 vs. 5313
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
There is almost no wind today, archers will be deadly.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (13-M) | 1 (6-M) | 7 (7-I) | 4 (70-S) 5 (39-S) | 3 (60-S) 6 (81-M) |
Tidal Beast Breakers (6) have no enemy in range and hold their fire.
Bloodmen (3) fire on Monsters (1), scoring 374 hits.
Felsenbachi Bolt Throwers (4) fire on Monsters (1), scoring 1080 hits.
Latinikon Elites (5) fire on Monsters (1), scoring 475 hits.
Total ranged hits suffered: Attackers: 1929, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Vengeance (7) advance towards the enemy.
Monsters (1) take 2315 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 2315 (0 from close combat and 2315 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Turn No. 2
2 (13-M) | 7 (7-I) | 4 (70-S) 5 (39-S) | 3 (60-S) 6 (81-M) |
Tidal Beast Breakers (6) have no enemy in range and hold their fire.
Felsenbachi Bolt Throwers (4) fire on Monsters (2), scoring 873 hits.
Latinikon Elites (5) fire on Monsters (2), scoring 530 hits.
Bloodmen (3) fire on Monsters (2), scoring 596 hits.
Total ranged hits suffered: Attackers: 1999, Defenders: 0
Monsters (2) advance towards the enemy.
Vengeance (7) advance towards the enemy.
Close Combat (Center Line):
Vengeance (7) score 145 hits on Monsters (2).
Monsters (2) score 15 hits on Vengeance (7).
Total close combat hits suffered: Attackers: 145, Defenders: 15
Vengeance (7) take 15 hits in close combat, which cause 1 casualties.
Monsters (2) take 2544 hits (145 in close combat, 2399 from archer fire), which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 2544 (145 from close combat and 2399 from ranged), Defenders: 15 (15 from close combat and 0 from ranged)
Total casualties: 13 attackers, 1 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.