Luria Nova/Campaign Records/Home Defence/Battle in Grodno 2/21/23

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Battle of Grodno
Part of Luria Nova

Date 2/21/2023
Location Grodno
Weather Quite windy
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
29 other 3 Inf, 81 MI, 130 SF
Formations
Casualties
13 1


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)20 otherline  209031 hits0 kills6 losses
2AMonsters(Monsters)(rogue)6 otherline  6850 hits0 kills4 losses
3AMonsters(Monsters)(rogue)3 otherline  28555 hits1 kills3 losses
4DBloodmenSamsonLuria Nova60 SFline  1304466 hits1 kills0 losses
5DFelsenbachi Bolt ThrowersMoriaLuria Nova70 SFbox  17332857 hits11 kills0 losses
6DTidal Beast BreakersTybaltLuria Nova81 MIbox  10230 hits0 kills0 losses
7DVengeance(militia/guard unit)Luria Nova3 Infline  77115 hits0 kills1 losses


Total:
3 attackers (29 other)
4 defenders (3 Inf, 81 MI, 130 SF)
Total combat strengths: 3060 vs. 4137

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.

Dame Moria Igelfeld is spotted reading from the Tome of Westgard.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (20-M)
2 (6-M)
3 (3-M)
  7 (3-I)
5 (70-S)
4 (60-S)
6 (81-M)
 


Bloodmen (4) fire on Monsters (2), scoring 131 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (2), scoring 413 hits.
Tidal Beast Breakers (6) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 544, Defenders: 0
Monsters (2), Monsters (3) and Monsters (1) advance towards the enemy.
Vengeance (7) advance towards the enemy.


Monsters (2) take 653 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 653 (0 from close combat and 653 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 2

    1 (20-M)
3 (3-M)
7 (3-I)
 5 (70-S)
4 (60-S)
6 (81-M)
 


Bloodmen (4) fire on Monsters (3), scoring 335 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (3), scoring 1480 hits.
Tidal Beast Breakers (6) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 1815, Defenders: 0
Monsters (1) advance towards the enemy.
Vengeance (7) advance towards the enemy.


Close Combat (Center Line):
Vengeance (7) score 45 hits on Monsters (1).
Vengeance (7) score 5 hits on Monsters (3).
Monsters (3) score 55 hits on Vengeance (7) (106 before overkill).
Monsters (1) score 10 hits on Vengeance (7) (19 before overkill).
Total close combat hits suffered: Attackers: 50, Defenders: 65 (125 before overkill)

Vengeance (7) take 65 hits in close combat, which cause 1 casualties.
Monsters (3) take 2183 hits (5 in close combat, 2178 from archer fire), which cause 3 casualties, wiping the unit out.
Monsters (1) take 45 hits in close combat. No casualties.
Total hits suffered: Attackers: 2228 (50 from close combat and 2178 from ranged), Defenders: 65 (65 from close combat and 0 from ranged)
Total casualties: 3 attackers, 1 defenders

Turn No. 3

     1 (20-M)
7 (2-I)
  5 (70-S)
4 (60-S)
6 (81-M)
 


Felsenbachi Bolt Throwers (5) move closer to get better shots.
Bloodmen (4) move closer to get better shots.
Tidal Beast Breakers (6) have no enemy in range and hold their fire.
Monsters (1) break through the frontlines!


Vengeance (7) are shocked.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 4

     7 (2-I)
1 (20-M)
5 (70-S)
4 (60-S)
6 (81-M)
 


Vengeance (7) move back towards the melee.
Bloodmen (4) move closer so they can fire safely into the melee.
Felsenbachi Bolt Throwers (5) move into the close combat just ahead.
Tidal Beast Breakers (6) move closer to get better shots.


Close Combat (Defender Line 1):
Monsters (1) score 21 hits on Felsenbachi Bolt Throwers (5).
Monsters (1) score 0 hits on Vengeance (7).
Felsenbachi Bolt Throwers (5) score 964 hits on Monsters (1).
Vengeance (7) score 65 hits on Monsters (1).
Total close combat hits suffered: Attackers: 1029, Defenders: 21

Monsters (1) take 1029 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Felsenbachi Bolt Throwers (5) take 21 hits in close combat. No casualties.
Vengeance (7) are shocked.
Total hits suffered: Attackers: 1029 (1029 from close combat and 0 from ranged), Defenders: 21 (21 from close combat and 0 from ranged)
Total casualties: 9 attackers, 0 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.