Luria Nova/Campaign Records/Home Defence/Battle in Grodno 2/20/23
Battle of Grodno | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
49 other | 65 Inf, 82 MI, 60 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
32 | 68 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 45 other | line | 4070 | 3973 hits | 62 kills | 28 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 4 other | line | 485 | 325 hits | 6 kills | 4 losses | |
3 | D | Bloodmen | Samson | Luria Nova | 60 SF | line | 1281 | 2743 hits | 14 kills | 0 losses | |
4 | D | Tidal Beast Breakers | Tybalt | Luria Nova | 82 MI | box | 1014 | 2071 hits | 10 kills | 7 losses | |
5 | D | Vengeance | Rojak | Luria Nova | 65 Inf | line | 1016 | 658 hits | 4 kills | 61 losses |
Total:
2 attackers (49 other)
3 defenders (65 Inf, 82 MI, 60 SF)
Total combat strengths: 4555 vs. 3311
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (4-M) | 1 (45-M) | 5 (65-I) | 3 (60-S) 4 (82-M) |
Tidal Beast Breakers (4) move closer to get better shots.
Bloodmen (3) move closer to get better shots.
Monsters (1) and Monsters (2) advance towards the enemy.
Vengeance (5) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
2 (4-M) | 1 (45-M) | 5 (65-I) | 3 (60-S) 4 (82-M) |
Tidal Beast Breakers (4) move closer to get better shots.
Bloodmen (3) fire on Monsters (1), scoring 164 hits.
Total ranged hits suffered: Attackers: 164, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Vengeance (5) advance towards the enemy.
Close Combat (Center Line):
Vengeance (5) score 658 hits on Monsters (1).
Monsters (1) score 3937 hits on Vengeance (5).
Total close combat hits suffered: Attackers: 658, Defenders: 3937
Vengeance (5) take 3937 hits in close combat, which cause 61 casualties, causing panicked flight among the survivors.
Rojak Sethar, Viscount of Garuck Udorhas been wounded by Monsters (1).
Monsters (1) take 855 hits (658 in close combat, 197 from archer fire), which cause 5 casualties.
Total hits suffered: Attackers: 855 (658 from close combat and 197 from ranged), Defenders: 3937 (3937 from close combat and 0 from ranged)
Total casualties: 5 attackers, 61 defenders
Turn No. 3
2 (4-M) | 1 (40-M) | 4 (82-M) | 3 (60-S) |
Tidal Beast Breakers (4) fire on Monsters (1), scoring 489 hits.
Bloodmen (3) fire on Monsters (1), scoring 587 hits.
Total ranged hits suffered: Attackers: 1076, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
Monsters (1) take 1291 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 1291 (0 from close combat and 1291 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders
Turn No. 4
2 (4-M) | 1 (32-M) | 4 (82-M) | 3 (60-S) |
Tidal Beast Breakers (4) fire on Monsters (1), scoring 535 hits.
Bloodmen (3) fire on Monsters (1), scoring 1262 hits.
Total ranged hits suffered: Attackers: 1797, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
Close Combat (Defender Line 2):
1 Luria Nova banners are visible in the melee.
Tidal Beast Breakers (4) score 374 hits on Monsters (1).
Monsters (1) score 36 hits on Tidal Beast Breakers (4).
Total close combat hits suffered: Attackers: 374, Defenders: 36
Tidal Beast Breakers (4) take 36 hits in close combat, which cause 1 casualties.
Monsters (1) take 2530 hits (374 in close combat, 2156 from archer fire), which cause 15 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2530 (374 from close combat and 2156 from ranged), Defenders: 36 (36 from close combat and 0 from ranged)
Total casualties: 15 attackers, 1 defenders
Turn No. 5
2 (4-M) | 4 (81-M) | 3 (60-S) |
Bloodmen (3) fire on Monsters (2), scoring 730 hits.
Tidal Beast Breakers (4) fire on Monsters (2), scoring 523 hits.
Total ranged hits suffered: Attackers: 1253, Defenders: 0
Monsters (2) advance towards the enemy.
Close Combat (Defender Line 2):
1 Luria Nova banners are visible in the melee.
Tidal Beast Breakers (4) score 150 hits on Monsters (2) (372 before overkill).
Monsters (2) score 325 hits on Tidal Beast Breakers (4).
Total close combat hits suffered: Attackers: 150 (372 before overkill), Defenders: 325
Tidal Beast Breakers (4) take 325 hits in close combat, which cause 6 casualties.
Monsters (2) take 1654 hits (150 in close combat, 1504 from archer fire), which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 1654 (150 from close combat and 1504 from ranged), Defenders: 325 (325 from close combat and 0 from ranged)
Total casualties: 4 attackers, 6 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.