Luria Nova/Campaign Records/Home Defence/Battle in Grodno 11/17/23

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Battle of Grodno
Part of (rogue)

Date 11/17/2023
Location Grodno
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
143 SF 26 other
Formations
Casualties
0 25


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova71 SFline  17422845 hits13 kills0 losses
2AWeighted Elastic SlingersLexisLuria Nova72 SFline  13711412 hits9 kills0 losses
3DMonsters(Monsters)(rogue)4 otherline  4000 hits0 kills4 losses
4DMonsters(Monsters)(rogue)6 otherline  5450 hits0 kills6 losses
5DMonsters(Monsters)(rogue)5 otherline  7050 hits0 kills5 losses
6DMonsters(Monsters)(rogue)4 otherline  3050 hits0 kills3 losses
7DMonsters(Monsters)(rogue)7 otherline  4100 hits0 kills7 losses


Total:
2 attackers (143 SF)
5 defenders (26 other)
Total combat strengths: 3113 vs. 2365

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (71-S)
2 (72-S)
    5 (5-M)
6 (4-M)
7 (7-M)
3 (4-M)
4 (6-M)
  


Weighted Elastic Slingers (2) fire on Monsters (5), scoring 309 hits.
The End (1) fire on Monsters (6), scoring 208 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 517
Monsters (3), Monsters (7), Monsters (5), Monsters (4) and Monsters (6) advance towards the enemy.


Monsters (5) take 371 hits from archer fire, which cause 2 casualties.
Monsters (6) take 250 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 621 (0 from close combat and 621 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

 1 (71-S)
2 (72-S)
   5 (3-M)
7 (7-M)
3 (4-M)
4 (6-M)
   


Weighted Elastic Slingers (2) fire on Monsters (5), scoring 314 hits.
The End (1) fire on Monsters (5), scoring 630 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 944
Monsters (7), Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (5) take 1133 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1133 (0 from close combat and 1133 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

 1 (71-S)
2 (72-S)
   7 (7-M)
3 (4-M)
4 (6-M)
    


Weighted Elastic Slingers (2) fire on Monsters (7), scoring 203 hits.
The End (1) fire on Monsters (7), scoring 531 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 734
Monsters (3), Monsters (4) and Monsters (7) advance towards the enemy.


Monsters (7) take 881 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 881 (0 from close combat and 881 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 4

 1 (71-S)
2 (72-S)
   3 (4-M)
4 (6-M)
     


Weighted Elastic Slingers (2) fire on Monsters (4), scoring 257 hits.
The End (1) fire on Monsters (3), scoring 521 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 778
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 625 hits from archer fire, which cause 4 casualties, wiping the unit out.
Monsters (4) take 308 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 933 (0 from close combat and 933 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 5

 1 (71-S)
2 (72-S)
  4 (3-M)
      


Weighted Elastic Slingers (2) fire on Monsters (4), scoring 329 hits.
The End (1) fire on Monsters (4), scoring 955 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1284
Monsters (4) advance towards the enemy.


Monsters (4) take 1541 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1541 (0 from close combat and 1541 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 12 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.