Luria Nova/Campaign Records/Home Defence/Battle in Grodno 1/24/23

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Battle of Grodno
Part of Luria Nova

Date 1/24/2023
Location Grodno
Weather Quite windy
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
43 other 136 SF
Formations
Casualties
41 5


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)18 otherline  13450 hits0 kills16 losses
2AMonsters(Monsters)(rogue)12 otherline  12906 hits1 kills12 losses
3AMonsters(Monsters)(rogue)9 otherline  11404 hits0 kills9 losses
4AMonsters(Monsters)(rogue)4 otherline  340181 hits4 kills4 losses
5DFelsenbachi Bolt ThrowersMoriaLuria Nova70 SFbox  15585144 hits18 kills0 losses
6DThe Hellfire HordeOskarLuria Nova66 SFskirmish  15374831 hits16 kills5 losses


Total:
4 attackers (43 other)
2 defenders (136 SF)
Total combat strengths: 4115 vs. 3095

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.

Margrave Oskar von Lucker is spotted wearing the Wicked Ring.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  4 (4-M)
1 (18-M)
2 (12-M)
3 (9-M)
    5 (70-S)
6 (66-S)
  


The Hellfire Horde (6) move closer to get better shots.
Felsenbachi Bolt Throwers (5) fire on Monsters (1), scoring 355 hits.
Total ranged hits suffered: Attackers: 355, Defenders: 0
Monsters (2), Monsters (3), Monsters (1) and Monsters (4) advance towards the enemy.


Monsters (1) take 426 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 426 (0 from close combat and 426 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

   4 (4-M)
1 (16-M)
2 (12-M)
3 (9-M)
  6 (66-S)
5 (70-S)
  


The Hellfire Horde (6) fire on Monsters (2), scoring 758 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (1), scoring 894 hits.
Total ranged hits suffered: Attackers: 1652, Defenders: 0
Monsters (1), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (1) take 1073 hits from archer fire, which cause 6 casualties.
Monsters (2) take 910 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 1983 (0 from close combat and 1983 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defenders

Turn No. 3

    4 (4-M)
1 (10-M)
2 (6-M)
3 (9-M)
 6 (66-S)
5 (70-S)
  


The Hellfire Horde (6) fire on Monsters (3), scoring 794 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (1), scoring 1103 hits.
Total ranged hits suffered: Attackers: 1897, Defenders: 0
Monsters (2), Monsters (4), Monsters (3) and Monsters (1) advance towards the enemy.


Monsters (3) take 953 hits from archer fire, which cause 5 casualties.
Monsters (1) take 1324 hits from archer fire, which cause 8 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 2277 (0 from close combat and 2277 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders

Turn No. 4

     4 (4-M)
2 (6-M)
3 (4-M)
6 (66-S)
5 (70-S)
  


The Hellfire Horde (6) fire on Monsters (2), scoring 1354 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (3), scoring 1491 hits.
Total ranged hits suffered: Attackers: 2845, Defenders: 0
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.


Close Combat (Defender Line 2):
The Hellfire Horde (6) score 130 hits on Monsters (2).
The Hellfire Horde (6) score 85 hits on Monsters (3).
Monsters (3) score 4 hits on The Hellfire Horde (6).
Monsters (2) score 6 hits on The Hellfire Horde (6).
Total close combat hits suffered: Attackers: 215, Defenders: 10

The Hellfire Horde (6) take 10 hits in close combat, which cause 1 casualties.
Monsters (3) take 1874 hits (85 in close combat, 1789 from archer fire), which cause 4 casualties, wiping the unit out.
Monsters (2) take 1755 hits (130 in close combat, 1625 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 3629 (215 from close combat and 3414 from ranged), Defenders: 10 (10 from close combat and 0 from ranged)
Total casualties: 10 attackers, 1 defenders

Turn No. 5

      4 (4-M)
6 (65-S)
5 (70-S)
  


The Hellfire Horde (6) fire on Monsters (4), scoring 1474 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (4), scoring 1301 hits.
Total ranged hits suffered: Attackers: 2775, Defenders: 0
Monsters (4) advance towards the enemy.


Close Combat (Defender Line 2):
Monsters (4) score 181 hits on The Hellfire Horde (6).
The Hellfire Horde (6) score 236 hits on Monsters (4) (471 before overkill).
Total close combat hits suffered: Attackers: 236 (471 before overkill), Defenders: 181

Monsters (4) take 3566 hits (236 in close combat, 3330 from archer fire), which cause 4 casualties, wiping the unit out.
The Hellfire Horde (6) take 181 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 3566 (236 from close combat and 3330 from ranged), Defenders: 181 (181 from close combat and 0 from ranged)
Total casualties: 4 attackers, 4 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.