Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor II 1/20/23
Battle of Garuck Udor | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
59 other | 202 Inf, 62 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
55 | 4 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 7 other | line | 805 | 0 hits | 0 kills | 5 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 2 other | line | 300 | 130 hits | 3 kills | 2 losses | |
3 | A | Monsters | (Monsters) | (rogue) | 8 other | line | 780 | 0 hits | 0 kills | 6 losses | |
4 | A | Undead Horde | (Undead) | (rogue) | 42 other | line | 478 | 58 hits | 1 kills | 42 losses | |
5 | D | Blades of Conquest | Baelric | Luria Nova | 202 Inf | line | 1993 | 1867 hits | 29 kills | 4 losses | |
6 | D | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1610 | 3657 hits | 25 kills | 0 losses |
Total:
4 attackers (59 other)
2 defenders (202 Inf, 62 SF)
Total combat strengths: 2363 vs. 3603
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
4 (42-U) | 2 (2-M) | 1 (7-M) 3 (8-M) | 6 (62-S) | 5 (202-I) |
The Imperium Hunters (6) fire on Monsters (1), scoring 674 hits.
Total ranged hits suffered: Attackers: 674, Defenders: 0
Monsters (2), Monsters (1), Monsters (3) and Undead Horde (4) advance towards the enemy.
Blades of Conquest (5) advance towards the enemy.
Monsters (1) take 809 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 809 (0 from close combat and 809 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders
Turn No. 2
4 (42-U) | 2 (2-M) | 3 (8-M) | 5 (202-I) 6 (62-S) |
The Imperium Hunters (6) fire on Monsters (3), scoring 874 hits.
Total ranged hits suffered: Attackers: 874, Defenders: 0
Undead Horde (4), Monsters (3) and Monsters (2) advance towards the enemy.
Blades of Conquest (5) advance towards the enemy.
Monsters (3) take 1049 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1049 (0 from close combat and 1049 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Turn No. 3
4 (42-U) | 2 (2-M) | 5 (202-I) | 6 (62-S) |
The Imperium Hunters (6) fire on Monsters (2), scoring 1300 hits.
Total ranged hits suffered: Attackers: 1300, Defenders: 0
Undead Horde (4) and Monsters (2) advance towards the enemy.
Blades of Conquest (5) advance towards the enemy.
Close Combat (Defender Line 1):
Blades of Conquest (5) score 281 hits on Monsters (2) (2260 before overkill).
Monsters (2) score 130 hits on Blades of Conquest (5).
Total close combat hits suffered: Attackers: 281 (2260 before overkill), Defenders: 130
Blades of Conquest (5) take 130 hits in close combat, which cause 3 casualties.
Monsters (2) take 1841 hits (281 in close combat, 1560 from archer fire), which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 1841 (281 from close combat and 1560 from ranged), Defenders: 130 (130 from close combat and 0 from ranged)
Total casualties: 2 attackers, 3 defenders
Turn No. 4
4 (42-U) | 5 (199-I) | 6 (62-S) |
The Imperium Hunters (6) fire on Undead Horde (4), scoring 809 hits.
Total ranged hits suffered: Attackers: 809, Defenders: 0
Blades of Conquest (5) advance towards the enemy.
Close Combat (Center Line):
Blades of Conquest (5) score 1586 hits on Undead Horde (4).
Undead Horde (4) score 58 hits on Blades of Conquest (5).
Total close combat hits suffered: Attackers: 1586, Defenders: 58
Blades of Conquest (5) take 58 hits in close combat, which cause 1 casualties.
Undead Horde (4) take 2274 hits (1586 in close combat, 688 from archer fire), which cause 42 casualties, wiping the unit out.
Total hits suffered: Attackers: 2274 (1586 from close combat and 688 from ranged), Defenders: 58 (58 from close combat and 0 from ranged)
Total casualties: 42 attackers, 1 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The locals are grateful for defeating the evil forces plaguing their region.