Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor 8/26/23
Battle of Garuck Udor | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
71 other | 53 MI, 28 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
40 | 30 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 28 other | line | 2070 | 0 hits | 0 kills | 6 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 39 other | line | 2775 | 1276 hits | 30 kills | 31 losses | |
3 | A | Monsters | (Monsters) | (rogue) | 4 other | line | 345 | 0 hits | 0 kills | 3 losses | |
4 | D | Evoran Rangers | Andryr | Luria Nova | 28 SF | line | 816 | 3236 hits | 22 kills | 8 losses | |
5 | D | Heliacal | (militia/guard unit) | Luria Nova | 15 MI | wedge | 264 | 637 hits | 5 kills | 6 losses | |
6 | D | Heliacal | (militia/guard unit) | Luria Nova | 10 MI | wedge | 197 | 457 hits | 2 kills | 4 losses | |
7 | D | Heliacal | (militia/guard unit) | Luria Nova | 28 MI | line | 375 | 682 hits | 5 kills | 12 losses |
Total:
3 attackers (71 other)
4 defenders (53 MI, 28 SF)
Total combat strengths: 5190 vs. 1652
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (28-M) | 2 (39-M) 3 (4-M) | 4 (28-S) 5 (15-M) 6 (10-M) 7 (28-M) |
Heliacal (6) fire on Monsters (2), scoring 49 hits.
Evoran Rangers (4) fire on Monsters (2), scoring 644 hits.
Heliacal (5) fire on Monsters (2), scoring 110 hits.
Heliacal (7) fire on Monsters (2), scoring 137 hits.
Total ranged hits suffered: Attackers: 940, Defenders: 0
Monsters (2), Monsters (3) and Monsters (1) advance towards the enemy.
Monsters (2) take 1128 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 1128 (0 from close combat and 1128 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders
Turn No. 2
1 (28-M) | 2 (31-M) 3 (4-M) | 4 (28-S) 5 (15-M) 6 (10-M) 7 (28-M) |
Heliacal (5) fire on Monsters (2), scoring 183 hits.
Evoran Rangers (4) fire on Monsters (2), scoring 882 hits.
Heliacal (7) fire on Monsters (3), scoring 223 hits.
Heliacal (6) fire on Monsters (2), scoring 145 hits.
Total ranged hits suffered: Attackers: 1433, Defenders: 0
Monsters (1), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 1452 hits from archer fire, which cause 10 casualties.
Monsters (3) take 268 hits from archer fire, which cause 3 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 1720 (0 from close combat and 1720 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders
Turn No. 3
1 (28-M) | 2 (21-M) | 4 (28-S) 5 (15-M) 6 (10-M) 7 (28-M) |
Heliacal (5) fire on Monsters (2), scoring 133 hits.
Heliacal (7) fire on Monsters (2), scoring 139 hits.
Heliacal (6) fire on Monsters (2), scoring 110 hits.
Evoran Rangers (4) fire on Monsters (2), scoring 476 hits.
Total ranged hits suffered: Attackers: 858, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Close Combat (Defender Line 2):
1 Luria Nova banners are visible in the melee.
Heliacal (5) score 104 hits on Monsters (2).
Monsters (2) score 185 hits on Heliacal (5).
Monsters (2) score 163 hits on Heliacal (6).
Monsters (2) score 444 hits on Heliacal (7).
Monsters (2) score 484 hits on Evoran Rangers (4).
Heliacal (7) score 100 hits on Monsters (2).
Heliacal (6) score 80 hits on Monsters (2).
Evoran Rangers (4) score 543 hits on Monsters (2).
Total close combat hits suffered: Attackers: 827, Defenders: 1276
Heliacal (5) take 185 hits in close combat, which cause 6 casualties.
Monsters (2) take 1857 hits (827 in close combat, 1030 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Heliacal (7) take 444 hits in close combat, which cause 12 casualties.
Heliacal (6) take 163 hits in close combat, which cause 4 casualties.
Evoran Rangers (4) take 484 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 1857 (827 from close combat and 1030 from ranged), Defenders: 1276 (1276 from close combat and 0 from ranged)
Total casualties: 13 attackers, 30 defenders
Turn No. 4
1 (28-M) | 4 (20-S) 5 (9-M) 6 (6-M) 7 (16-M) |
Heliacal (5) fire on Monsters (1), scoring 107 hits.
Evoran Rangers (4) fire on Monsters (1), scoring 691 hits.
Heliacal (7) fire on Monsters (1), scoring 83 hits.
Heliacal (6) fire on Monsters (1), scoring 73 hits.
Total ranged hits suffered: Attackers: 954, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 1145 hits from archer fire, which cause 6 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 1145 (0 from close combat and 1145 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.