Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor 8/26/23

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Battle of Garuck Udor
Part of Luria Nova

Date 8/26/2023
Location Garuck Udor
Weather Calm wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
71 other 53 MI, 28 SF
Formations
Casualties
40 30


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)28 otherline  20700 hits0 kills6 losses
2AMonsters(Monsters)(rogue)39 otherline  27751276 hits30 kills31 losses
3AMonsters(Monsters)(rogue)4 otherline  3450 hits0 kills3 losses
4DEvoran RangersAndryrLuria Nova28 SFline  8163236 hits22 kills8 losses
5DHeliacal(militia/guard unit)Luria Nova15 MIwedge  264637 hits5 kills6 losses
6DHeliacal(militia/guard unit)Luria Nova10 MIwedge  197457 hits2 kills4 losses
7DHeliacal(militia/guard unit)Luria Nova28 MIline  375682 hits5 kills12 losses


Total:
3 attackers (71 other)
4 defenders (53 MI, 28 SF)
Total combat strengths: 5190 vs. 1652

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (28-M)
 2 (39-M)
3 (4-M)
  4 (28-S)
5 (15-M)
6 (10-M)
7 (28-M)
   


Heliacal (6) fire on Monsters (2), scoring 49 hits.
Evoran Rangers (4) fire on Monsters (2), scoring 644 hits.
Heliacal (5) fire on Monsters (2), scoring 110 hits.
Heliacal (7) fire on Monsters (2), scoring 137 hits.
Total ranged hits suffered: Attackers: 940, Defenders: 0
Monsters (2), Monsters (3) and Monsters (1) advance towards the enemy.


Monsters (2) take 1128 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 1128 (0 from close combat and 1128 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Turn No. 2

   1 (28-M)
 2 (31-M)
3 (4-M)
 4 (28-S)
5 (15-M)
6 (10-M)
7 (28-M)
   


Heliacal (5) fire on Monsters (2), scoring 183 hits.
Evoran Rangers (4) fire on Monsters (2), scoring 882 hits.
Heliacal (7) fire on Monsters (3), scoring 223 hits.
Heliacal (6) fire on Monsters (2), scoring 145 hits.
Total ranged hits suffered: Attackers: 1433, Defenders: 0
Monsters (1), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 1452 hits from archer fire, which cause 10 casualties.
Monsters (3) take 268 hits from archer fire, which cause 3 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 1720 (0 from close combat and 1720 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders

Turn No. 3

    1 (28-M)
 2 (21-M)
4 (28-S)
5 (15-M)
6 (10-M)
7 (28-M)
   


Heliacal (5) fire on Monsters (2), scoring 133 hits.
Heliacal (7) fire on Monsters (2), scoring 139 hits.
Heliacal (6) fire on Monsters (2), scoring 110 hits.
Evoran Rangers (4) fire on Monsters (2), scoring 476 hits.
Total ranged hits suffered: Attackers: 858, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


Close Combat (Defender Line 2):
1 Luria Nova banners are visible in the melee.
Heliacal (5) score 104 hits on Monsters (2).
Monsters (2) score 185 hits on Heliacal (5).
Monsters (2) score 163 hits on Heliacal (6).
Monsters (2) score 444 hits on Heliacal (7).
Monsters (2) score 484 hits on Evoran Rangers (4).
Heliacal (7) score 100 hits on Monsters (2).
Heliacal (6) score 80 hits on Monsters (2).
Evoran Rangers (4) score 543 hits on Monsters (2).
Total close combat hits suffered: Attackers: 827, Defenders: 1276

Heliacal (5) take 185 hits in close combat, which cause 6 casualties.
Monsters (2) take 1857 hits (827 in close combat, 1030 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Heliacal (7) take 444 hits in close combat, which cause 12 casualties.
Heliacal (6) take 163 hits in close combat, which cause 4 casualties.
Evoran Rangers (4) take 484 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 1857 (827 from close combat and 1030 from ranged), Defenders: 1276 (1276 from close combat and 0 from ranged)
Total casualties: 13 attackers, 30 defenders

Turn No. 4

     1 (28-M)
 4 (20-S)
5 (9-M)
6 (6-M)
7 (16-M)
   


Heliacal (5) fire on Monsters (1), scoring 107 hits.
Evoran Rangers (4) fire on Monsters (1), scoring 691 hits.
Heliacal (7) fire on Monsters (1), scoring 83 hits.
Heliacal (6) fire on Monsters (1), scoring 73 hits.
Total ranged hits suffered: Attackers: 954, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 1145 hits from archer fire, which cause 6 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 1145 (0 from close combat and 1145 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.