Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor 3/13/24

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Garuck Udor
Part of (rogue)

Date 3/13/2024
Location Garuck Udor
Weather Strong wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
64 SF 41 other
Formations
Casualties
0 39


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova64 SFbox  16264406320
2DMonsters(Monsters)(rogue)12 otherline  6300012
3DMonsters(Monsters)(rogue)6 otherline  390006
4DMonsters(Monsters)(rogue)8 otherline  465006
5DMonsters(Monsters)(rogue)15 otherline  7650015


Total:
1 attackers (64 SF)
4 defenders (41 other)
Total combat strengths: 1626 vs. 2250

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (64-S)
    4 (8-M)
3 (6-M)
5 (15-M)
2 (12-M)
  


The End (1) fire on Monsters (4), scoring 225 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 225
Monsters (5), Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (4) take 270 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 270 (0 from close combat and 270 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

 1 (64-S)
   4 (5-M)
3 (6-M)
5 (15-M)
2 (12-M)
   


The End (1) fire on Monsters (4), scoring 235 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 235
Monsters (5), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (4) take 282 hits from archer fire, which cause 3 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 282 (0 from close combat and 282 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

 1 (64-S)
   3 (6-M)
5 (15-M)
2 (12-M)
    


The End (1) fire on Monsters (5), scoring 690 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 690
Monsters (3), Monsters (5) and Monsters (2) advance towards the enemy.


Monsters (5) take 828 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 828 (0 from close combat and 828 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 4

 1 (64-S)
  3 (6-M)
5 (7-M)
2 (12-M)
     


The End (1) fire on Monsters (5), scoring 878 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 878
Monsters (3), Monsters (2) and Monsters (5) advance towards the enemy.


Monsters (5) take 1054 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1054 (0 from close combat and 1054 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 5

 1 (64-S)
 3 (6-M)
2 (12-M)
      


The End (1) fire on Monsters (3), scoring 1361 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1361
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 1633 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1633 (0 from close combat and 1633 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 6

 1 (64-S)
 2 (12-M)
       


The End (1) fire on Monsters (2), scoring 1017 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1017
Monsters (2) advance towards the enemy.


Monsters (2) take 1220 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1220 (0 from close combat and 1220 from ranged)
Total casualties: 0 attackers, 12 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 12 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.