Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor 2/26/23

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Battle of Garuck Udor
Part of Luria Nova

Date 2/26/2023
Location Garuck Udor
Weather Strong wind
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
116 other 9 Inf, 93 Arch, 60 SF
Formations
Casualties
116 26


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)5 otherline  575131 hits2 kills5 losses
2AUndead Horde(Undead)(rogue)111 otherline  28101225 hits25 kills111 losses
3DBloodmenSamsonLuria Nova60 SFline  13041870 hits32 kills0 losses
4DThe Brave Ones(militia/guard unit)Luria Nova29 Archline  4611314 hits33 kills6 losses
5DThe slingerRojakLuria Nova64 Archline  8272489 hits63 kills11 losses
6DVengeance(militia/guard unit)Luria Nova9 Infline  164118 hits4 kills9 losses


Total:
2 attackers (116 other)
4 defenders (9 Inf, 93 Arch, 60 SF)
Total combat strengths: 3385 vs. 2756

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (5-M)
2 (111-U)
   4 (29-A)
5 (64-A)
6 (9-I)
 3 (60-S)
 


The Brave Ones (4) fire on Undead Horde (2), scoring 112 hits.
The slinger (5) fire on Undead Horde (2), scoring 282 hits.
Bloodmen (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 394, Defenders: 0
Undead Horde (2) and Monsters (1) advance towards the enemy.
Vengeance (6) advance towards the enemy.


Undead Horde (2) take 335 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 335 (0 from close combat and 335 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 9 attackers, 0 defenders

Turn No. 2

    1 (5-M)
2 (102-U)
 6 (9-I)
4 (29-A)
5 (64-A)
3 (60-S)
  


The Brave Ones (4) fire on Undead Horde (2), scoring 181 hits.
The slinger (5) fire on Undead Horde (2), scoring 422 hits.
Bloodmen (3) fire on Undead Horde (2), scoring 318 hits.
Total ranged hits suffered: Attackers: 921, Defenders: 0
Monsters (1) and Undead Horde (2) advance towards the enemy.
Vengeance (6) advance towards the enemy.


Close Combat (Center Line):
Monsters (1) score 131 hits on Vengeance (6) (201 before overkill).
Vengeance (6) score 11 hits on Monsters (1).
Vengeance (6) score 107 hits on Undead Horde (2).
Undead Horde (2) score 538 hits on Vengeance (6) (826 before overkill).
Total close combat hits suffered: Attackers: 118, Defenders: 669 (1027 before overkill)

Monsters (1) take 11 hits in close combat, which cause 1 casualties.
Vengeance (6) take 669 hits in close combat, which cause 9 casualties, wiping the unit out.
Undead Horde (2) take 890 hits (107 in close combat, 783 from archer fire), which cause 24 casualties.
Total hits suffered: Attackers: 901 (118 from close combat and 783 from ranged), Defenders: 669 (669 from close combat and 0 from ranged)
Total casualties: 25 attackers, 9 defenders

Turn No. 3

     1 (4-M)
2 (78-U)
 4 (29-A)
5 (64-A)
3 (60-S)
  


The Brave Ones (4) fire on Undead Horde (2), scoring 338 hits.
The slinger (5) fire on Undead Horde (2), scoring 804 hits.
Bloodmen (3) fire on Monsters (1), scoring 569 hits.
Total ranged hits suffered: Attackers: 1711, Defenders: 0
Monsters (1) and Undead Horde (2) advance towards the enemy.


Monsters (1) take 683 hits from archer fire, which cause 4 casualties, wiping the unit out.
Undead Horde (2) take 971 hits from archer fire, which cause 26 casualties.
Total hits suffered: Attackers: 1654 (0 from close combat and 1654 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 30 attackers, 0 defenders

Turn No. 4

      2 (52-U)
4 (29-A)
5 (64-A)
3 (60-S)
  


Bloodmen (3) fire on Undead Horde (2), scoring 507 hits.
The Brave Ones (4) fire on Undead Horde (2), scoring 373 hits.
The slinger (5) fire on Undead Horde (2), scoring 464 hits.
Total ranged hits suffered: Attackers: 1344, Defenders: 0
Undead Horde (2) advance towards the enemy.


Close Combat (Defender Line 2):
Undead Horde (2) score 148 hits on The Brave Ones (4).
Undead Horde (2) score 341 hits on The slinger (5).
The Brave Ones (4) score 135 hits on Undead Horde (2).
The slinger (5) score 161 hits on Undead Horde (2).
Total close combat hits suffered: Attackers: 296, Defenders: 489

Undead Horde (2) take 1438 hits (296 in close combat, 1142 from archer fire), which cause 38 casualties.
The Brave Ones (4) take 148 hits in close combat, which cause 4 casualties.
The slinger (5) take 310 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Total hits suffered: Attackers: 1438 (296 from close combat and 1142 from ranged), Defenders: 458 (458 from close combat and 0 from ranged)
Total casualties: 38 attackers, 12 defenders

Turn No. 5

       2 (14-U)
4 (25-A)
5 (56-A)
3 (60-S)
  


Bloodmen (3) fire carefully into the close combat near them.
Bloodmen (3) fire on Undead Horde (2), scoring 476 hits.
Total ranged hits suffered: Attackers: 476, Defenders: 0


Close Combat (Defender Line 2):
Undead Horde (2) score 62 hits on The Brave Ones (4).
Undead Horde (2) score 136 hits on The slinger (5).
The slinger (5) score 356 hits on Undead Horde (2).
The Brave Ones (4) score 175 hits on Undead Horde (2).
Total close combat hits suffered: Attackers: 531, Defenders: 198

Undead Horde (2) take 936 hits (531 in close combat, 405 from archer fire), which cause 14 casualties, wiping the unit out.
The slinger (5) take 124 hits in close combat (reduced due to fortifications), which cause 3 casualties.
The Brave Ones (4) take 62 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 936 (531 from close combat and 405 from ranged), Defenders: 186 (186 from close combat and 0 from ranged)
Total casualties: 14 attackers, 5 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The locals are grateful for defeating the evil forces plaguing their region.