Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor 12/1/22

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Battle of Garuck Udor
Part of Unknown

Date 12/1/2022
Location Garuck Udor
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
64 Inf, 65 SF 44 other
Formations
Casualties
35 37


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AShin BetAylwinLuria Nova65 SFbox  17114746 hits24 kills0 losses
2AWolves of FylkirNjalLuria Nova64 Infbox  10461568 hits9 kills35 losses
3DMonsters(Monsters)(rogue)9 otherline  1150983 hits15 kills9 losses
4DMonsters(Monsters)(rogue)21 otherline  20750 hits0 kills17 losses
5DMonsters(Monsters)(rogue)7 otherline  9701070 hits17 kills7 losses
6DMonsters(Monsters)(rogue)7 otherline  445205 hits3 kills4 losses


Total:
2 attackers (64 Inf, 65 SF)
4 defenders (44 other)
Total combat strengths: 2757 vs. 4640

The forces from (rogue) brace as they prepare to defend their ongoing takeover.
The region owner Luria Nova and their allies attack the takeover forces.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Viscount Aylwin Gottfried is spotted wearing the Cursed Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (64-I)
1 (65-S)
   4 (21-M)
5 (7-M)
3 (9-M)
6 (7-M)
  


Shin Bet (1) fire on Monsters (4), scoring 1032 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1032
Wolves of Fylkir (2) advance towards the enemy.
Monsters (6), Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.


Monsters (4) take 1238 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1238 (0 from close combat and 1238 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 2

  1 (65-S)
2 (64-I)
  4 (13-M)
5 (7-M)
3 (9-M)
6 (7-M)
   


Shin Bet (1) fire on Monsters (4), scoring 1271 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1271
Wolves of Fylkir (2) advance towards the enemy.
Monsters (6), Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.


Monsters (4) take 1525 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1525 (0 from close combat and 1525 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 3

  1 (65-S)
2 (64-I)
 5 (7-M)
3 (9-M)
6 (7-M)
    


Shin Bet (1) fire on Monsters (5), scoring 876 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 876
Wolves of Fylkir (2) advance towards the enemy.
Monsters (6), Monsters (3) and Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Wolves of Fylkir (2) score 726 hits on Monsters (5).
Monsters (5) score 1070 hits on Wolves of Fylkir (2).
Total close combat hits suffered: Attackers: 1070, Defenders: 726

Wolves of Fylkir (2) take 1070 hits in close combat, which cause 17 casualties.
Monsters (5) take 1777 hits (726 in close combat, 1051 from archer fire), which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 1070 (1070 from close combat and 0 from ranged), Defenders: 1777 (726 from close combat and 1051 from ranged)
Total casualties: 17 attackers, 7 defenders

Turn No. 4

  1 (65-S)
 2 (47-I)
3 (9-M)
6 (7-M)
     


Shin Bet (1) fire on Monsters (3), scoring 1567 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1567
Monsters (3) and Monsters (6) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Monsters (3) score 983 hits on Wolves of Fylkir (2).
Monsters (6) score 205 hits on Wolves of Fylkir (2).
Wolves of Fylkir (2) score 470 hits on Monsters (3).
Wolves of Fylkir (2) score 372 hits on Monsters (6).
Total close combat hits suffered: Attackers: 1188, Defenders: 842

Monsters (3) take 2350 hits (470 in close combat, 1880 from archer fire), which cause 9 casualties, wiping the unit out.
Monsters (6) take 372 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Wolves of Fylkir (2) take 1188 hits in close combat, which cause 18 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1188 (1188 from close combat and 0 from ranged), Defenders: 2722 (842 from close combat and 1880 from ranged)
Total casualties: 18 attackers, 13 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.